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<title>slang.git/source/core/allocator.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2019-05-31T21:20:37+00:00</updated>
<entry>
<title>Use slang- prefix on slang compiler and core source (#973)</title>
<updated>2019-05-31T21:20:37+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-05-31T21:20:37+00:00</published>
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<id>urn:sha1:6cbc3929a54d37bd23cb5efa8e3320ba02f78b2f</id>
<content type='text'>
* Prefixing source files in source/slang with slang-

* Prefix source in source/slang with slang- prefix.

* Rename core source files with slang- prefix.

* Update project files.

* Fix problems from automatic merge.
</content>
</entry>
<entry>
<title>String/List closer to conventions, and use Index type (#959)</title>
<updated>2019-04-29T21:03:46+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2019-04-29T21:03:46+00:00</published>
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<id>urn:sha1:4880789e3003441732cca4471091563f36531635</id>
<content type='text'>
* List made members m_
Tweaked types to closer match conventions.

* Use asserts for checking conditions on List.
Other small improvements.

* List&lt;T&gt;.Count() -&gt; getSize()

* List&lt;T&gt;
Add -&gt; add
First -&gt; getFirst
Last -&gt; getLast
RemoveLast -&gt; removeLast
ReleaseBuffer -&gt; detachBuffer
GetArrayView -&gt; getArrayView

* List&lt;T&gt;::
AddRange -&gt; addRange
Capacity -&gt; getCapacity
Insert -&gt; insert
InsertRange -&gt; insertRange
AddRange -&gt; addRange
RemoveRange -&gt; removeRange
RemoveAt -&gt; removeAt
Remove -&gt; remove
Reverse -&gt; reverse
FastRemove -&gt; fastRemove
FastRemoveAt -&gt; fastRemoveAt
Clear -&gt; clear

* List&lt;T&gt;
FreeBuffer -&gt; _deallocateBuffer
Free -&gt; clearAndDeallocate
SwapWith -&gt; swapWith

* List&lt;T&gt;
SetSize -&gt; setSize
Reserve -&gt; reserve
GrowToSize growToSize

* UnsafeShrinkToSize -&gt; unsafeShrinkToSize
Compress -&gt; compress
FindLast -&gt; findLastIndex
FindLast -&gt; findLastIndex
Simplify Contains

* List&lt;T&gt;
Removed m_allocator (wasn't used)
Swap -&gt; swapElements
Sort -&gt; sort
Contains -&gt; contains
ForEach -&gt; forEach
QuickSort -&gt; quickSort
InsertionSort -&gt; insertionSort
BinarySearch -&gt; binarySearch

Max -&gt; calcMax
Min -&gt; calcMin

* Initializer::Initialize -&gt; initialize
List&lt;T&gt;::
Allocate -&gt; _allocate
Init -&gt; _init
IndexOf -&gt; indexOf

* * Put #include &lt;assert.h&gt; in common.h, and remove unneeded inclusions
* Small refactor of ArrayView - remove stride as not used

* getSize -&gt; getCount
setSize -&gt; setCount
unsafeShrinkToSize-&gt;unsafeShrinkToCount
growToSize -&gt; growToCount
m_size -&gt; m_count

* Some tidy up around Allocator.

* Use Index type on List.

* Refactor of IntSet.
First tentative look at using Index.

* Made Index an Int
Did preliminary fixes.
Made String use Index.

* Partial refactor of String.

* String::Buffer -&gt; getBuffer
ToWString -&gt; toWString

* Small improvements to String.
String::
Buffer() -&gt; getBuffer()
Equals() -&gt; equals

* Try to use Index where appropriate.

* Fix warnings on windows x86 builds.
</content>
</entry>
<entry>
<title>Feature/premake linux (#689)</title>
<updated>2018-10-25T15:24:16+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2018-10-25T15:24:16+00:00</published>
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<id>urn:sha1:4f0415e338862ffec50c2d47eddea958255b504e</id>
<content type='text'>
* Premake work in progress for linux.

* Added dump function.

* Remove examples on linux
Small warning fix.

* * Don't build render-test on linux
* Removed work around virtual destructor warning, and just used virtual dtor for simplicity
* Git ignore obj directories

* Fix premake working on windows.

* * Fix sprintf_s functions
* Make generates arg parsing more robust

* Added FloatIntUnion to avoid type punning/strong aliasing issues, and repeated union definitions.

* Work around problems building on linux with getClass claiming a strict aliasing issue.

* Fix for targetBlock appearing potentiall used unintialized to gcc.

* Linux slang link options -fPIC to make dll.

* Add -fPIC to build options on linux.

* Add -ldl for linux on slang.

* Fixes to try and get premake working with .so on linux.

* Make core compile with -fPIC

* Try to fix linux linking with --no-as-needed before -ldl

* Add rpath back.

* Remove render-gl from linux build.

* Re-add location for linux.

* Don't include &lt;malloc.h&gt; except on windows.

* Remove unused line to fix warning on osx.

* Remove ambiguity on OSX for operator &lt;&lt;.

* Fixing ambiguity with operator overloading and Int types for OSX.

* Fix ambiguity around UInt and operator

* Fix ambiguity of UInt conversion for OSX.

* Added UnambiguousInt and UnambiguousUInt to make it easier to work around OSX integer coercion for UInt/Int types.
</content>
</entry>
<entry>
<title>Rename `CoreLib::*` to `Slang`</title>
<updated>2017-06-15T20:24:25+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoley@nvidia.com</email>
</author>
<published>2017-06-15T20:24:25+00:00</published>
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<id>urn:sha1:205187b561c3b31fa931e73e8f7263f0c4b1de41</id>
<content type='text'>
Getting rid of more namespace complexity and stripping things down to the basics.

This also gets rid of some dead code in the "core" library.
</content>
</entry>
<entry>
<title>Initial import of code.</title>
<updated>2017-06-09T20:44:59+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoley@nvidia.com</email>
</author>
<published>2017-06-09T18:34:21+00:00</published>
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<id>urn:sha1:fcf83dbf9effab3bd98bad2b83b2468b7eb05cfd</id>
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</content>
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