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<title>slang.git/source/compiler-core/slang-json-lexer.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-29T06:49:26+00:00</updated>
<entry>
<title>format</title>
<updated>2024-10-29T06:49:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-10-29T06:49:26+00:00</published>
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<id>urn:sha1:f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21</id>
<content type='text'>
* format

* Minor test fixes

* enable checking cpp format in ci</content>
</entry>
<entry>
<title>Support around JSON-RPC (#2014)</title>
<updated>2021-11-16T13:54:55+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-11-16T13:54:55+00:00</published>
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<id>urn:sha1:c51f1e27f0e307a80a57a840b2337e3226b3c2be</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Use 'Process' to communicate with an command line tool.

* Remove slang-win-stream

* Tidy up windows ProcessUtil.

* First version of BufferedReadStream.

* Windows working IPC for steams.

* Test proxy count option.

* Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent.

* First implementation of Unix Process interface.

* Unix process compiles on cygwin.

* Fix typo in unix process.

* Separate unix pipe stream error of invalid access, from pipe availability.

* Fix in standard line extraction.

* Make fd non blocking.

* Fix issues with Windows Process streams.

* Added UnixPipe.

* Some fixes around UnixPipeStream.

* Make a unix stream closed explicit.

* Hack to debug linux process/stream.

* Revert to old linux pipe handling.

* Pass executable path for unit tests.
Split out CommandLine into own source.

* Small improvements in process/command line.

* Check process behavior with crash.

* Make stderr and stdout unbuffered for crash testing.

* Only turn disable buffering in crash test.

* Disable crash test on CI.

* Fix crash on clang/linux.

* Enable crash test.
Remove _appendBuffer as can use StreamUtil functionality.

* Added inital processing for http headers.

* Small improvements to HttpHeader.

* First pass HTTPPacketConnection working on windows.

* Enable other Process communication tests.

* Update comments.

* WIP JSON RPC.

* Add terminate to Process.
Made JSONRPC a Util.

* Small tidy up around HTTPPacketConnection.

* Improve process termination options.

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>JSONBuilder (#1865)</title>
<updated>2021-06-02T16:58:08+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-06-02T16:58:08+00:00</published>
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<id>urn:sha1:b699a36444a03a6f7b312e805de31395a2d2ff9c</id>
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* #include an absolute path didn't work - because paths were taken to always be relative.

* WIP JSONWriter/JSONParser.

* Checking different Layout styles for JSON.

* Add slang-json-parser.h/.cpp

* WIP JSONValue.

* Added JSONValue::destroy/Recursive.

* Improvement to JSONValue.

* Improve text double conversion precision. Testing.

* Simplify double parsing (just use atof).
JSON comparison
More testing of conversions and start of JSONValue.

* Add &lt;math.h&gt; for isnan, isinf etc.

* Small improvement with object comparison.

* Fix typo in getArgsByName.

* Removed use of isnan and isinf as includes don't work on linux.

* Improve JSON unit test.

* Added asInteger/asFloat/asBool to JSONValue.

* Add SourceLoc to JSONListener.

* Added ability to walk the JSONValue

* JSONBuilder.

* Add converting from lexemes via JSONBuilder.

* Fix VS warning.

* Fix warning for res not being used.</content>
</entry>
<entry>
<title>JSON Parser and Writer (#1859)</title>
<updated>2021-05-27T19:38:52+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-05-27T19:38:52+00:00</published>
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<id>urn:sha1:15f5cffc3026a5faed7046ae7d75ec6b56cf4a4c</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* WIP JSONWriter/JSONParser.

* Checking different Layout styles for JSON.

* Add slang-json-parser.h/.cpp</content>
</entry>
<entry>
<title>JSON Lexing and string encoding/decoding (#1858)</title>
<updated>2021-05-26T00:58:43+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-05-26T00:58:43+00:00</published>
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<id>urn:sha1:7d1b8ac13faf80ed56b37243480d097059da5aab</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* WIP Json lexer.

* Check JSON Lex with unit test

* Add JSON escaping/unescaping of strings.

* Big fix encoding/decoding.

* Fix typo in JSON diagnostics.

* Fix typo.

* Better float testing.</content>
</entry>
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