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<title>slang.git/external/spirv-tools-generated/NonSemanticVulkanDebugInfo100.h, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2021-10-27T19:21:09+00:00</updated>
<entry>
<title>SPIR-V fixes (#1992)</title>
<updated>2021-10-27T19:21:09+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-10-27T19:21:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=95654c371e1b1c1916751d5dcd0d1f3fbfdc12a0'/>
<id>urn:sha1:95654c371e1b1c1916751d5dcd0d1f3fbfdc12a0</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Use updated slang-binaries that have SPIR-V diagnostics improvements.

* Re-enable nv-ray-tracing-motion-blur, because with SPIR-V diagnostic fixes in glslang - there shouldn't be spurious errors from glslang compilation.

* If optimization fails use the SPIR-V we have.

* Update SPIR-V headers and generated files.
Updated documentation.

* Update spirv-headers/tools.
Revert slang-binaries.

* Remove hack around spir-v optimization as no longer needed.
disable nv-ray-tracing-motion-blur.slang</content>
</entry>
<entry>
<title>Upgrade glslang to 11.5.0 (#1910)</title>
<updated>2021-07-16T12:59:50+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-07-16T12:59:50+00:00</published>
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<id>urn:sha1:b00e2dc8e777a481f79c5c4fea4d1d0481fc445e</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Upgrade glslang to 11.5.0

* Remove no longer needed section from glslang-generated/README.md</content>
</entry>
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