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<title>slang.git/external/slang-tint-headers, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-10-07T17:16:19+00:00</updated>
<entry>
<title>Add WGSL support for slang-test (#5174)</title>
<updated>2024-10-07T17:16:19+00:00</updated>
<author>
<name>Anders Leino</name>
<email>aleino@nvidia.com</email>
</author>
<published>2024-10-07T17:16:19+00:00</published>
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<id>urn:sha1:509409ef11e3b1abd1d7e1bfb540bc172aa1a817</id>
<content type='text'>
* Use the assembly description as target when disassembling

I believe this is a bugfix.
It seems to have worked before because up until the WGSL case, the disassembler has been
the same executable as the one producing the binary to be disassembled.

* Add Tint as a downstream compiler

This closes issue #5104.

* Add downstream compiler for Tint.
 * Tint is wrapped in a shared library, 'slang-tint' available from [1].
 * The header file for slang-tint.dll is added in external/slang-tint-headers.
* Add some boilerplate for WGSL targets.
* Add an entry point test for WGSL.

[1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0

* Add WGSL_SPIRV as supported target for Glslang

* Add WebGPU support to slang-test

This helps to address issue #5051.

* Disable lots of crashing compute tests for 'wgpu'

This closes issue #5051.

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
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