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<title>slang.git/external/glslang-generated/README.md, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2023-02-01T15:32:40+00:00</updated>
<entry>
<title>Use gmake2 as a premake target over gmake (#2587)</title>
<updated>2023-02-01T15:32:40+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-02-01T15:32:40+00:00</published>
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<id>urn:sha1:c5895fb0b82fd14fbe45b58d5fc7f75d67625d15</id>
<content type='text'>
The gmake generator has been deprecated by gmake2 https://premake.github.io/docs/Using-Premake/#using-premake-to-generate-project-files

gmake2 has better dependency handling around our custom rules leading in fewer runs of slang-generate etc...</content>
</entry>
<entry>
<title>glslang: 11.10.0-16-g42398c93 -&gt; 11.12.0-32-gf74f37c5 (#2507)</title>
<updated>2022-11-14T03:27:00+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2022-11-14T03:27:00+00:00</published>
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<id>urn:sha1:623f5c36e0dc8190753aa5fa2e89f1010c367c67</id>
<content type='text'>


</content>
</entry>
<entry>
<title>Update spirv/glslang generated files (#1976)</title>
<updated>2021-10-13T13:05:17+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-10-13T13:05:17+00:00</published>
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<id>urn:sha1:ea95f05b012887e03315a3a86d70380de80f5a8e</id>
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* #include an absolute path didn't work - because paths were taken to always be relative.

* Update glslang/spir-v generated files.

* Update spirv-headers and spirv-tools

* Fix readme.</content>
</entry>
<entry>
<title>Upgrade glslang to 11.5.0 (#1910)</title>
<updated>2021-07-16T12:59:50+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-07-16T12:59:50+00:00</published>
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<id>urn:sha1:b00e2dc8e777a481f79c5c4fea4d1d0481fc445e</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Upgrade glslang to 11.5.0

* Remove no longer needed section from glslang-generated/README.md</content>
</entry>
<entry>
<title>Upgrade to Glslang 11.0.0 (#1466)</title>
<updated>2020-07-31T20:31:30+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-07-31T20:31:30+00:00</published>
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<id>urn:sha1:4549597709e29b85b5f95503f4f2258c16db12be</id>
<content type='text'>
* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h

* Keep including the includes directory.

* Added the spirv-tools-generated files.

* We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder.

* Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header.

* First pass at documenting how to build glslang and spirv-tools.

* Improved glsl/spir-v tools README.md

* Added revision.h

* Change how gResources is calculated.
Update about revision.h

* Update docs a little.

* Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved.

* Fix direct-spirv-emit output.

* Update to latest version of spirv headers and spirv-tools.

* Upgrade submodule version of glslang in external.

* Add fPIC to build options of slang-spirv-tools

* Upgrade slang-binaries to have new glslang.

* Fix issues with Windows slang-glslang binaries, via update of slang-binaries used.

* Small improvements to glslang building process documentation.

Co-authored-by: Tim Foley &lt;tfoleyNV@users.noreply.github.com&gt;</content>
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