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<title>slang.git/examples/nv-aftermath-example/shaders.slang, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2023-07-18T22:45:38+00:00</updated>
<entry>
<title>nsight Aftermath crash example (#2984)</title>
<updated>2023-07-18T22:45:38+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-07-18T22:45:38+00:00</published>
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<id>urn:sha1:1fe5e83f3dcc8ef0efa2dd083ebdfab5d0f101a9</id>
<content type='text'>
* Small fixes and improvements around reflection tool.

* Make PrettyWriter printing a class.

* Aftermath crash demo WIP.

* Enable aftermath in test project.

* Setting failCount.

* Dumping out of source maps.

* Improve comments.
Simplify handling of compile products.

* Other small fixes to aftermath example.

* Added Emit SourceLocType.
Track sourcemap association meaning.
Improved documentation.

* Small improvements.

* Capture debug information for D3D11/D3D12/Vulkan.

* Enable debug info.

* Small improvements.

* Improve aftermath example README.md.</content>
</entry>
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