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<title>slang.git/examples/experimental, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2021-09-14T16:59:55+00:00</updated>
<entry>
<title>Bring heterogeneous-hello-world back up to date. (#1935)</title>
<updated>2021-09-14T16:59:55+00:00</updated>
<author>
<name>David Siher</name>
<email>32305650+dsiher@users.noreply.github.com</email>
</author>
<published>2021-09-14T16:59:55+00:00</published>
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* Bring heterogeneous-hello-world back up to date.

* Reintroduced heterogeneous-hello-world into the premake

* No longer uses compiled bytecode for entry point, instead a loadModule
call is hardocoded with the slang file name.

* Entry point is, similarly, hardcoded for now.

* Added a bypass to slang-legalize-types for an unneeded GPUForeach check

* Run premake and change to relative path

* Removed experimental and added README

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Update `model-viewer` example and fixing compiler bugs. (#1795)</title>
<updated>2021-04-16T17:34:26+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-04-16T17:34:26+00:00</published>
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<entry>
<title>Refactor `gfx` to surface `CommandBuffer` interface. (#1735)</title>
<updated>2021-03-05T00:25:58+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-03-05T00:25:58+00:00</published>
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* Refactor `gfx` to surface `CommandBuffer` interface.

* Fixes.

* Fix code review issues, and make vulkan runnable on devices without VK_EXT_extended_dynamic_states.

* Update solution files

* Move out-of-date examples to examples/experimental

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
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