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<title>slang.git/docs/user-guide/03-conventional-features.md, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2021-02-12T20:53:56+00:00</updated>
<entry>
<title>Further documentation work (#1703)</title>
<updated>2021-02-12T20:53:56+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2021-02-12T20:53:56+00:00</published>
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<id>urn:sha1:0befc84fddeea5715bf25697fd119a70a7124338</id>
<content type='text'>
* Move around the conventional/convenience features chapters

* Add a first draft of a section on compilation using `slangc` and the COM-lite API

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Add more to User's Guide (#1698)</title>
<updated>2021-02-10T02:16:28+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2021-02-10T02:16:28+00:00</published>
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<id>urn:sha1:8750a7ceca61e8dafe7b68adac859f425e4cdbfa</id>
<content type='text'>
This change adds a first draft of an Introduction chapter, along with a chapter about the "conventional" features of Slang (when compared to HLSL, GLSL, and C/C++).</content>
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