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<title>slang.git/docs/shader-execution-reordering.md, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2025-08-28T11:01:35+00:00</updated>
<entry>
<title>[Documentation] optix test coverage #463 (#8311)</title>
<updated>2025-08-28T11:01:35+00:00</updated>
<author>
<name>Harsh Aggarwal (NVIDIA)</name>
<email>haaggarwal@nvidia.com</email>
</author>
<published>2025-08-28T11:01:35+00:00</published>
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<id>urn:sha1:3dc466487d489f09c835bdd872eb130cdc5784ea</id>
<content type='text'>
Update docs/shader-execution-reordering.md with additional intrinsics
Add correct capability `LoadLocalRootTableConstant`</content>
</entry>
<entry>
<title>Update shader-execution-reordering.md</title>
<updated>2023-06-12T18:55:44+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-06-12T18:55:44+00:00</published>
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<id>urn:sha1:b255ef068b77a45fdd0b595a555386928a61d56e</id>
<content type='text'>
Fix comment which no longer applies.</content>
</entry>
<entry>
<title>Preliminary Shader Execution Reordering Doc (#2648)</title>
<updated>2023-02-14T23:30:04+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-02-14T23:30:04+00:00</published>
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* #include an absolute path didn't work - because paths were taken to always be relative.

* Add preliminary Shader Execution Reordering doc.
Update target-compatibility docs.

* Fix debugBreak.</content>
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