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<title>slang.git/docs/proposals/015-bindless-t.md, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2025-01-10T18:57:04+00:00</updated>
<entry>
<title>Initial implementation of SP#015 `DescriptorHandle&lt;T&gt;`. (#6028)</title>
<updated>2025-01-10T18:57:04+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2025-01-10T18:57:04+00:00</published>
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* Initial implementation of `ResourcePtr&lt;T&gt;`.

* Update docs

* Fix build error.

* Add more discussion.

* Update documentation.

* Update TOC.

* Fix.

* Fix.

* Add test case for custom `getResourceFromBindlessHandle`.

* Add namehint to generated descriptor heap param.

* Fix.

* Fix.

* format code

* Rename to `DescriptorHandle`, and add `T.Handle` alias.

* Fix compiler error.

* Fix.

* Fix build.

* Renames.

* Fix documentation.

* Documentation fix.

---------

Co-authored-by: slangbot &lt;186143334+slangbot@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Add `Bindless&lt;T&gt;` proposal. (#6002)</title>
<updated>2025-01-06T19:51:43+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2025-01-06T19:51:43+00:00</published>
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<id>urn:sha1:7190c28a10b4a9e7f9dd4dc523f734c066e50ec6</id>
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* Add `Bindless&lt;T&gt;` proposal.

* Clarify on what happesn if native bindless T has different size/alignment.

* Add discussion on alternatives.

* Update reviewer.</content>
</entry>
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