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<title>slang.git/docs/gpu-feature/derivatives-in-compute, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-11-29T07:02:19+00:00</updated>
<entry>
<title>docs: Reduce typo count (#5671)</title>
<updated>2024-11-29T07:02:19+00:00</updated>
<author>
<name>Bruce Mitchener</name>
<email>bruce.mitchener@gmail.com</email>
</author>
<published>2024-11-29T07:02:19+00:00</published>
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<id>urn:sha1:c3557978cf0184aaf75c27c309bc87e84fd6ab79</id>
<content type='text'>
Co-authored-by: Ellie Hermaszewska &lt;ellieh@nvidia.com&gt;</content>
</entry>
<entry>
<title>Markdown emphasis corrections (#5588)</title>
<updated>2024-11-19T17:08:20+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-19T17:08:20+00:00</published>
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<id>urn:sha1:0bf6a668208c65c980648fbe74a8c0a7bf4ded77</id>
<content type='text'>
* Add markdown formatting to extras/formatting.sh

* Correct formatting in markdown

* Warn on unrecognized argument in formatting script

* Print all diffs in formatting script

* Correct markdown emph formatting

* Don't format markdown by default

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Support derivative functions in compute &amp; capabilities adjustments (#4014)</title>
<updated>2024-04-25T13:18:32+00:00</updated>
<author>
<name>ArielG-NV</name>
<email>159081215+ArielG-NV@users.noreply.github.com</email>
</author>
<published>2024-04-25T13:18:32+00:00</published>
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<id>urn:sha1:366a947cdf2e3c6958b7a9e17d561ce76ab0f594</id>
<content type='text'>
* Support derivative functions in compute &amp; capabilities adjustments

fixes #4000

PR implements derivative functions in compute shaders properly so we have the functionality for SPIR-V &amp; GLSL. Tests reflect fragment and compute paths.

PR also adjusts capabilities to correct wrong SPRI-V target capabilities for when using textures.

Remarks:
1. __requireComputeDerivative(); is a intrinsic_op and not modifier since inlining will destroy the modifier.
2. Derivative mode is tied to an entry point decoration `[DerivativeGroupQuad]`/`[DerivativeGroupLinear]` or GLSL syntax ``derivative_group_linearNV`. Default is to set the mode to `[DerivativeGroupQuad]`

* remove -emit-spirv-directly

* fixes

1. fix minor issue fwidth change where I returned the wrong type
2. fix issue where glslang{glsl-&gt;spirv} is wrong, so we don't run that test and just run the glsl test &amp; direct spir-v test for intrinsic-texture.slang

* adjust as per review and refine code

1. add test to ensure multi-diverging-in-logic entry points work -- 2 functions which may cause computeDerivatives + 1 that uses, 1 that does not.
2. naming
3. use entry point ref graph for c-like-targets
4. reordered some code to util's and removed `static linline` since that was just for ease of coding on my end (should not have been pushed).

* Grammer

* split up source file + issolate GLSL emit path change.

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
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