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<title>slang.git/docs/cuda-target.md, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
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<updated>2025-01-13T13:27:44+00:00</updated>
<entry>
<title>Find OptiX headers (#6071)</title>
<updated>2025-01-13T13:27:44+00:00</updated>
<author>
<name>Simon Kallweit</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2025-01-13T13:27:44+00:00</published>
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<id>urn:sha1:7bcc1a817ece5e708bd0fe2fd846cfe54c55ba64</id>
<content type='text'>
* add support for finding OptiX headers

* add documentation

* fix linux path</content>
</entry>
<entry>
<title>docs: Reduce typo count (#5671)</title>
<updated>2024-11-29T07:02:19+00:00</updated>
<author>
<name>Bruce Mitchener</name>
<email>bruce.mitchener@gmail.com</email>
</author>
<published>2024-11-29T07:02:19+00:00</published>
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<content type='text'>
Co-authored-by: Ellie Hermaszewska &lt;ellieh@nvidia.com&gt;</content>
</entry>
<entry>
<title>Markdown emphasis corrections (#5588)</title>
<updated>2024-11-19T17:08:20+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-11-19T17:08:20+00:00</published>
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<id>urn:sha1:0bf6a668208c65c980648fbe74a8c0a7bf4ded77</id>
<content type='text'>
* Add markdown formatting to extras/formatting.sh

* Correct formatting in markdown

* Warn on unrecognized argument in formatting script

* Print all diffs in formatting script

* Correct markdown emph formatting

* Don't format markdown by default

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Swap the term StdLib with Core-Module or Standard-Module in documents (#5414)</title>
<updated>2024-10-26T04:12:37+00:00</updated>
<author>
<name>Jay Kwak</name>
<email>82421531+jkwak-work@users.noreply.github.com</email>
</author>
<published>2024-10-26T04:12:37+00:00</published>
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<id>urn:sha1:a508b264eda4bc3c99ba1f44eab1dec6e5ce06c0</id>
<content type='text'>
This PR is limited to documents.
All use of "Standard library" or "StdLib" are replaced with either "core module" or "standard modules", depending on the context.</content>
</entry>
<entry>
<title>Fix a few documentation typos (#5396)</title>
<updated>2024-10-24T03:34:49+00:00</updated>
<author>
<name>cheneym2</name>
<email>acheney@nvidia.com</email>
</author>
<published>2024-10-24T03:34:49+00:00</published>
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</content>
</entry>
<entry>
<title>Improve documentation and example formatting consistency (#4299)</title>
<updated>2024-06-07T15:47:17+00:00</updated>
<author>
<name>Matthew Moulton</name>
<email>30711895+mmoult@users.noreply.github.com</email>
</author>
<published>2024-06-07T15:47:17+00:00</published>
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<id>urn:sha1:78d34f3b3cec6222f87fc69eddfe66f3fc91b1cf</id>
<content type='text'>
* Improve doc and example consistency

Improve consistency of formatting in example shaders and remove
trailing spaces in documentation files. Fix minor typos.</content>
</entry>
<entry>
<title>Small fixes to cuda-target.md</title>
<updated>2023-01-09T15:27:57+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-01-09T15:27:57+00:00</published>
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</content>
</entry>
<entry>
<title>Fix typo in CUDA target docs</title>
<updated>2023-01-09T15:26:13+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-01-09T15:26:13+00:00</published>
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</content>
</entry>
<entry>
<title>Read half-&gt;float RWTexture conversion (#1842)</title>
<updated>2021-05-15T15:45:58+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-05-15T15:45:58+00:00</published>
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<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Fix for writing to RWTexture with half types on CUDA.

* CUDA half functionality doc updates.

* First pass support for sust.p RWTexture format conversion on write.

* Tidy up implementation of $C.
Made clamping mode #define able.

* A simple test for RWTexture CUDA format conversion.

* Add support for float2 and float4.

* WIP conversion testing.

* Use $E to fix byte addressing in X in CUDA.

* Do not scale when accessing via _convert versions of surface functions.

* Revert to previous test.

* Test with half/float convert write/read.

* More broad half-&gt;float read conversion testing.

* Improve documentation around half and RWTexture conversion.</content>
</entry>
<entry>
<title>CUDA half RWTexture write support/doc improvements (#1839)</title>
<updated>2021-05-14T20:59:35+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-05-14T20:59:35+00:00</published>
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<id>urn:sha1:12bcc039c2a2c0c69486b670503a7437931d73e4</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Fix for writing to RWTexture with half types on CUDA.

* CUDA half functionality doc updates.</content>
</entry>
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