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<title>slang.git/build/visual-studio/test-server, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-07-10T14:37:21+00:00</updated>
<entry>
<title>WIP Drop Premake (#3703)</title>
<updated>2024-07-10T14:37:21+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-07-10T14:37:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=0e56999a573fada2cce6e94c21ef856cc88dc933'/>
<id>urn:sha1:0e56999a573fada2cce6e94c21ef856cc88dc933</id>
<content type='text'>
* Remove premake lua

* Remove premake generated vs project

* remove deps file

* Remove premake driving bat files

* Full test matrix under CMake

* Remove premake based ci workflows

* Wiggle CI

* remove cmake from ci name

* find frameworks correctly on osx

* remove cmake from ci name

* Cope with sccache not being available

* cmake based falcor tests

* ci wobble

* only install ninja if necessary

* more appropriate cache name

* Remove premake from build instructions

* Add some docs on ci setup

* remove premake from regression tests

* remove premake from perf test

* Set SLANGC_PATH

* ci wobble

* bump slang-binaries

* ci wobble

* Bump spirv tools

* dont use timestamp in cache

* remote debug code

* cache key wobble

* Install sccache after building llvm

* Do not build llvm tools

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* Tests spirv via glsl in ci

* Define SLANG_ENABLE_XLIB=1

* osx builds on aarch64

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* package documentation and metadata with cmake

* ci wobble

* Split hlsl double intrinsic tests

* ci wobble

* Correct type for double log10

Fixes https://github.com/shader-slang/slang/issues/4549

* remove working test from expected failures

* add broken test to expected failures

* smaller build for falcor tests

* ci wobble

* A few exclusions in ci

* wip, release script

* Enable examples in ci

* neaten release script

* Correct building docs

* Only use xlib vulkan when slang_enable_xlib is true

* bump slang-llvm version

* Remove toolchain file use

* Bump slang-llvm preset version

* slash direction

* Improve build directions

* Add msvc cross build documentation

* Disable old release files

* Smaller set of releases for test

* Allow not building llvm

* simplify release matrix

* Cross releases

* formatting

* formatting

* ci wiggle

* ci wiggle

* cleaner

* neaten

* ci wobble

* formatting

* Install cross tools on linux

* do not clean build dir

* neaten ci

* neaten ci

* neaten ci

* remove unused release workflow files

* Build llvm on some platforms

* neaten ci

* notarize on osx

* s/x64/x86_64

* ci wobble

* Embed stdlib for release build

* wobble ci

* wobble ci

* s/x64/x86_64

* ci wobble

* ci wobble

* ci wobble

* vk-gl-cts on cmake

* neaten ci

* neaten ci

* bump cache action version

* Cope with windows being weird about case

* old glibc version

* old glibc version

* Correct action file

* Keep cache hot on main branch

* separate small script for old glibc releases

* ci wobble

* ci wobble

* Run cmake outside of docker

* only sign on releases

* Revert "Run cmake outside of docker"

This reverts commit a58aaba939a4aa35fe70962fd60d9512b143592f.

* python3 on build image

* less parallel

* ci wobble

* ci wobble

* ci wobble

* newer git

* ci wobble

* ci wobble

* Use newer docker image

* Use newer docker image

* sccache wobble

* permissions issue

* neaten

* build llvm in ci

* build llvm in ci

* Remove linux clang build in ci

* Only install crossbuild tools on non-aarch64 systems

* neaten ci.yml

* Correct github matrix

* Simplify github matrix

* ci wobble

* Disable broken test

See https://github.com/shader-slang/slang/issues/4589

* ci wobble

* Neater slang-llvm archive filename

* Neater path for uploading artifacts

* Neater ci names

* Use Windows SDK 10.0.19041.0 in cmake builds</content>
</entry>
<entry>
<title>Add more wave intrinsics. (#3162)</title>
<updated>2023-08-29T12:55:49+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-08-29T12:55:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=9d4e044bad6161a593806fc6fb610d41aa8b4b22'/>
<id>urn:sha1:9d4e044bad6161a593806fc6fb610d41aa8b4b22</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Some small fixes with Windows/DX usage (#2797)</title>
<updated>2023-04-14T09:08:18+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-04-14T09:08:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=4c9c8a7a4d9b97fec6041a562638fbea521533ed'/>
<id>urn:sha1:4c9c8a7a4d9b97fec6041a562638fbea521533ed</id>
<content type='text'>
* Correct case of windows.h includes

* Use Slang::SharedLibrary to load directx dlls

* s/max/std::max/

* Factor common OS code in calcHasApi

* Add DXIL test for compute/simple

* s/false/FALSE for calls to WinAPI functions

* Factor common OS code in gfxGetAdapters

* 2 missing headers

d3d12sdklayers for ID3DDebug

climits for UINT_MAX

* Define out unused function on Linux

* Only try to load Vulkan and CUDA on Windows or Linux

* simplify D3DUtil::getDxgiModule

* Remove WIN32_LEAN_AND_MEAN &amp;co from source files

Add a global define

* Set WIN32_LEAN_AND_MEAN &amp;friends in headers

Restore previous state also

* regenerate vs projects</content>
</entry>
<entry>
<title>Use c++17 standard (#2686)</title>
<updated>2023-03-27T09:48:46+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-03-27T09:48:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=333968af7344bcf0ef77818d076efcf88acd159d'/>
<id>urn:sha1:333968af7344bcf0ef77818d076efcf88acd159d</id>
<content type='text'>
* Use c++17 standard

* regenerate VS projects

* Switch to using std::invoke</content>
</entry>
<entry>
<title>Use SPIR-V opcode names rather than numbers (#2571)</title>
<updated>2023-02-03T04:18:49+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-02-03T04:18:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=a00dc69ca8dfbc346940c7d03d67c1cb229577fb'/>
<id>urn:sha1:a00dc69ca8dfbc346940c7d03d67c1cb229577fb</id>
<content type='text'>
* s/emititng blobal/emitting global

* Use SPIR-V opcode names rather than numbers

* regenerate Visual Studio project files

* Use names for extended SPIR-V GLSL instructions

* Add missing operand for SPIR-V extended instruction

* Add warning aginst modifying generated hashing files

* Squash warnings on MSVC</content>
</entry>
<entry>
<title>Enable multithread build in premake (#2545)</title>
<updated>2022-12-02T03:03:37+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2022-12-02T03:03:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=6ba4e6c4dc2e40543fc8c0ab71116d9856a0092b'/>
<id>urn:sha1:6ba4e6c4dc2e40543fc8c0ab71116d9856a0092b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix release CI script. (#2421)</title>
<updated>2022-09-29T03:22:28+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-09-29T03:22:28+00:00</published>
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<id>urn:sha1:c2c913f3a0e1e6c411e0abf51a1ed58551a955a4</id>
<content type='text'>
* Fix release CI script.

* Fix vs

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Fix build script for macos aarch64. (#2420)</title>
<updated>2022-09-29T03:03:18+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-09-29T03:03:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=b01d8db282f7971ade728e47a943585eae42f419'/>
<id>urn:sha1:b01d8db282f7971ade728e47a943585eae42f419</id>
<content type='text'>
* Fix build script for macos aarch64.

* fix1

* Fix2.

* update vs files

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Turn off edit and continue to prevent warnings. (#2097)</title>
<updated>2022-01-27T20:31:26+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-01-27T20:31:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=1fa1b36944a72d4bb21218d3217eac42c451ff34'/>
<id>urn:sha1:1fa1b36944a72d4bb21218d3217eac42c451ff34</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;
Co-authored-by: Theresa Foley &lt;tfoleyNV@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>RTTI/JSON (#2021)</title>
<updated>2021-11-18T20:58:12+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-11-18T20:58:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=1d5f815b3964edee8a2d701e1a6cc078c89d677f'/>
<id>urn:sha1:1d5f815b3964edee8a2d701e1a6cc078c89d677f</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Use 'Process' to communicate with an command line tool.

* Remove slang-win-stream

* Tidy up windows ProcessUtil.

* First version of BufferedReadStream.

* Windows working IPC for steams.

* Test proxy count option.

* Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent.

* First implementation of Unix Process interface.

* Unix process compiles on cygwin.

* Fix typo in unix process.

* Separate unix pipe stream error of invalid access, from pipe availability.

* Fix in standard line extraction.

* Make fd non blocking.

* Fix issues with Windows Process streams.

* Added UnixPipe.

* Some fixes around UnixPipeStream.

* Make a unix stream closed explicit.

* Hack to debug linux process/stream.

* Revert to old linux pipe handling.

* Pass executable path for unit tests.
Split out CommandLine into own source.

* Small improvements in process/command line.

* Check process behavior with crash.

* Make stderr and stdout unbuffered for crash testing.

* Only turn disable buffering in crash test.

* Disable crash test on CI.

* Fix crash on clang/linux.

* Enable crash test.
Remove _appendBuffer as can use StreamUtil functionality.

* Added inital processing for http headers.

* Small improvements to HttpHeader.

* First pass HTTPPacketConnection working on windows.

* Enable other Process communication tests.

* Update comments.

* WIP JSON RPC.

* Add terminate to Process.
Made JSONRPC a Util.

* Small tidy up around HTTPPacketConnection.

* Improve process termination options.

* WIP for test-server.

* Add diagnostics error handling to test-server.

* Improved JSON support.
Parsing/creating JSON-RPC messages.

* WIP JSONRPC parsing.

* First pass RttiInfo support.

* WIP converting between JSON/native types.

* Project files.

* Split out RttiUtil.
Made RttiInfo constuction thread safe.

* WIP RTTI&lt;-&gt;JSON.

* Add diagnostics to JSON&lt;-&gt;native conversions.

* Make RttiInfo for structs globals. Avoids problem around derived types (like pointers), being able to cause an abort.

* Add pointer support to RTTI.
Fixed some compilation issues on linux.

* Add fixed array support.

* Added Rtti unit test.

* Add rtti unit test.

* Split out quoted/unquoted key handling.
Fix bugs in JSON value/container.
Added JSON native test.

* Make default array allocator use malloc/free.
Remove the new[] handler (doesn't work on visuals studio).

* Fix for linux warning.

* Remove some test code.

* Fix issues on x86 win.

* Fix warning on aarch64.</content>
</entry>
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