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<title>slang.git/build/visual-studio/slang-unit-test-tool, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2024-07-10T14:37:21+00:00</updated>
<entry>
<title>WIP Drop Premake (#3703)</title>
<updated>2024-07-10T14:37:21+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-07-10T14:37:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=0e56999a573fada2cce6e94c21ef856cc88dc933'/>
<id>urn:sha1:0e56999a573fada2cce6e94c21ef856cc88dc933</id>
<content type='text'>
* Remove premake lua

* Remove premake generated vs project

* remove deps file

* Remove premake driving bat files

* Full test matrix under CMake

* Remove premake based ci workflows

* Wiggle CI

* remove cmake from ci name

* find frameworks correctly on osx

* remove cmake from ci name

* Cope with sccache not being available

* cmake based falcor tests

* ci wobble

* only install ninja if necessary

* more appropriate cache name

* Remove premake from build instructions

* Add some docs on ci setup

* remove premake from regression tests

* remove premake from perf test

* Set SLANGC_PATH

* ci wobble

* bump slang-binaries

* ci wobble

* Bump spirv tools

* dont use timestamp in cache

* remote debug code

* cache key wobble

* Install sccache after building llvm

* Do not build llvm tools

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* Tests spirv via glsl in ci

* Define SLANG_ENABLE_XLIB=1

* osx builds on aarch64

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* package documentation and metadata with cmake

* ci wobble

* Split hlsl double intrinsic tests

* ci wobble

* Correct type for double log10

Fixes https://github.com/shader-slang/slang/issues/4549

* remove working test from expected failures

* add broken test to expected failures

* smaller build for falcor tests

* ci wobble

* A few exclusions in ci

* wip, release script

* Enable examples in ci

* neaten release script

* Correct building docs

* Only use xlib vulkan when slang_enable_xlib is true

* bump slang-llvm version

* Remove toolchain file use

* Bump slang-llvm preset version

* slash direction

* Improve build directions

* Add msvc cross build documentation

* Disable old release files

* Smaller set of releases for test

* Allow not building llvm

* simplify release matrix

* Cross releases

* formatting

* formatting

* ci wiggle

* ci wiggle

* cleaner

* neaten

* ci wobble

* formatting

* Install cross tools on linux

* do not clean build dir

* neaten ci

* neaten ci

* neaten ci

* remove unused release workflow files

* Build llvm on some platforms

* neaten ci

* notarize on osx

* s/x64/x86_64

* ci wobble

* Embed stdlib for release build

* wobble ci

* wobble ci

* s/x64/x86_64

* ci wobble

* ci wobble

* ci wobble

* vk-gl-cts on cmake

* neaten ci

* neaten ci

* bump cache action version

* Cope with windows being weird about case

* old glibc version

* old glibc version

* Correct action file

* Keep cache hot on main branch

* separate small script for old glibc releases

* ci wobble

* ci wobble

* Run cmake outside of docker

* only sign on releases

* Revert "Run cmake outside of docker"

This reverts commit a58aaba939a4aa35fe70962fd60d9512b143592f.

* python3 on build image

* less parallel

* ci wobble

* ci wobble

* ci wobble

* newer git

* ci wobble

* ci wobble

* Use newer docker image

* Use newer docker image

* sccache wobble

* permissions issue

* neaten

* build llvm in ci

* build llvm in ci

* Remove linux clang build in ci

* Only install crossbuild tools on non-aarch64 systems

* neaten ci.yml

* Correct github matrix

* Simplify github matrix

* ci wobble

* Disable broken test

See https://github.com/shader-slang/slang/issues/4589

* ci wobble

* Neater slang-llvm archive filename

* Neater path for uploading artifacts

* Neater ci names

* Use Windows SDK 10.0.19041.0 in cmake builds</content>
</entry>
<entry>
<title>Extend the COM-based API to support whole program compilation. (#4355)</title>
<updated>2024-06-12T16:45:50+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-06-12T16:45:50+00:00</published>
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<id>urn:sha1:ccc26c2d22d471ae649bf16f37ed1cd6cfbddd1b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow COM based API to discover and check entrypoints without [shader] attribute. (#3914)</title>
<updated>2024-04-09T19:47:03+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-04-09T19:47:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=6a465a4db65b924b03930261da3b64b1c792ef85'/>
<id>urn:sha1:6a465a4db65b924b03930261da3b64b1c792ef85</id>
<content type='text'>
* Allow COM based API to discover and check entrypoints without [shader] attribute.

* Undo changes.

* More comments.</content>
</entry>
<entry>
<title>Fix `sessionDesc.defaultMatrixLayoutMode` being ineffective. (#3753)</title>
<updated>2024-03-13T02:31:25+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2024-03-13T02:31:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=6f7c8271710b43349d34b8f7569ceb6957400548'/>
<id>urn:sha1:6f7c8271710b43349d34b8f7569ceb6957400548</id>
<content type='text'>
* Fix `sessionDesc.defaultMatrixLayoutMode` being ineffective.

* Fix matrix layout in buffer pointer.

* Attempt to fix.

* Fix buffer element type lowering for buffer pointers.

* Add comment.

* Fix test.

* Fix member lookup in `Ref&lt;T&gt;`.

* Fix validation error.

* Enhance test.</content>
</entry>
<entry>
<title>Add more wave intrinsics. (#3162)</title>
<updated>2023-08-29T12:55:49+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-08-29T12:55:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=9d4e044bad6161a593806fc6fb610d41aa8b4b22'/>
<id>urn:sha1:9d4e044bad6161a593806fc6fb610d41aa8b4b22</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Some small fixes with Windows/DX usage (#2797)</title>
<updated>2023-04-14T09:08:18+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-04-14T09:08:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=4c9c8a7a4d9b97fec6041a562638fbea521533ed'/>
<id>urn:sha1:4c9c8a7a4d9b97fec6041a562638fbea521533ed</id>
<content type='text'>
* Correct case of windows.h includes

* Use Slang::SharedLibrary to load directx dlls

* s/max/std::max/

* Factor common OS code in calcHasApi

* Add DXIL test for compute/simple

* s/false/FALSE for calls to WinAPI functions

* Factor common OS code in gfxGetAdapters

* 2 missing headers

d3d12sdklayers for ID3DDebug

climits for UINT_MAX

* Define out unused function on Linux

* Only try to load Vulkan and CUDA on Windows or Linux

* simplify D3DUtil::getDxgiModule

* Remove WIN32_LEAN_AND_MEAN &amp;co from source files

Add a global define

* Set WIN32_LEAN_AND_MEAN &amp;friends in headers

Restore previous state also

* regenerate vs projects</content>
</entry>
<entry>
<title>Use c++17 standard (#2686)</title>
<updated>2023-03-27T09:48:46+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-03-27T09:48:46+00:00</published>
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<id>urn:sha1:333968af7344bcf0ef77818d076efcf88acd159d</id>
<content type='text'>
* Use c++17 standard

* regenerate VS projects

* Switch to using std::invoke</content>
</entry>
<entry>
<title>Preliminary SourceMap support (#2701)</title>
<updated>2023-03-16T19:19:20+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2023-03-16T19:19:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=4cb899f824ee5e4421f36506e4c77f682b238b09'/>
<id>urn:sha1:4cb899f824ee5e4421f36506e4c77f682b238b09</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* WIP source map.

* Split out handling of RttiTypeFuncs to a map type.

* Make RttiTypeFuncsMap hold default impls.

* Slightly more sophisticated RttiTypeFuncsMap

* Source map decoding.

* Fix tabs.

* Fix asserts due to negative values.

* Use less obscure mechanisms in SourceMap.</content>
</entry>
<entry>
<title>Refactor shader cache (#2558)</title>
<updated>2022-12-12T18:25:48+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2022-12-12T18:25:48+00:00</published>
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<id>urn:sha1:c2dc1a86ed2f5e160749fe9f99b70db6c3e4d7a6</id>
<content type='text'>
* Fix a bug in Path::find

* Fix code formatting

* Fix LockFile and add LockFileGuard

* Add PersistentCache and unit test

* Replace file path dependency list with source file dependency list

* Add note on ordering in Module/FileDependencyList

* Remove old shader cache code

* Refactor shader cache implementation

* Temporarily skip unit tests reading/writing files

* Fix warning

* Reenable lock file test

* Rename shader cache tests and disable crashing test

* Testing

* Stop using Path::getCanonical

* Fix persistent cache lock and test

* Fix threading issues

* Move adding file dependency hashes to getEntryPointHash()

* Fix handling of #include files

* Allow specifying additional search paths for gfx testing device

* Work on shader cache tests

* Update project files

* Revive shader cache graphics tests

* Split graphics pipeline test

* Fix compilation</content>
</entry>
<entry>
<title>Cleanup crypto utilities (#2549)</title>
<updated>2022-12-02T15:34:53+00:00</updated>
<author>
<name>skallweitNV</name>
<email>64953474+skallweitNV@users.noreply.github.com</email>
</author>
<published>2022-12-02T15:34:53+00:00</published>
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<id>urn:sha1:e9b7c66a541636e72659fbfcc9a3f20a85f2bee8</id>
<content type='text'>
* Consolidate crypto functions into single module

* Migrate rest of code to new crypto module

* Fix name conflict</content>
</entry>
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