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<title>slang.git/build/visual-studio/render-test-tool/render-test-tool.vcxproj.filters, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2024-07-10T14:37:21+00:00</updated>
<entry>
<title>WIP Drop Premake (#3703)</title>
<updated>2024-07-10T14:37:21+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-07-10T14:37:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=0e56999a573fada2cce6e94c21ef856cc88dc933'/>
<id>urn:sha1:0e56999a573fada2cce6e94c21ef856cc88dc933</id>
<content type='text'>
* Remove premake lua

* Remove premake generated vs project

* remove deps file

* Remove premake driving bat files

* Full test matrix under CMake

* Remove premake based ci workflows

* Wiggle CI

* remove cmake from ci name

* find frameworks correctly on osx

* remove cmake from ci name

* Cope with sccache not being available

* cmake based falcor tests

* ci wobble

* only install ninja if necessary

* more appropriate cache name

* Remove premake from build instructions

* Add some docs on ci setup

* remove premake from regression tests

* remove premake from perf test

* Set SLANGC_PATH

* ci wobble

* bump slang-binaries

* ci wobble

* Bump spirv tools

* dont use timestamp in cache

* remote debug code

* cache key wobble

* Install sccache after building llvm

* Do not build llvm tools

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* Tests spirv via glsl in ci

* Define SLANG_ENABLE_XLIB=1

* osx builds on aarch64

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* package documentation and metadata with cmake

* ci wobble

* Split hlsl double intrinsic tests

* ci wobble

* Correct type for double log10

Fixes https://github.com/shader-slang/slang/issues/4549

* remove working test from expected failures

* add broken test to expected failures

* smaller build for falcor tests

* ci wobble

* A few exclusions in ci

* wip, release script

* Enable examples in ci

* neaten release script

* Correct building docs

* Only use xlib vulkan when slang_enable_xlib is true

* bump slang-llvm version

* Remove toolchain file use

* Bump slang-llvm preset version

* slash direction

* Improve build directions

* Add msvc cross build documentation

* Disable old release files

* Smaller set of releases for test

* Allow not building llvm

* simplify release matrix

* Cross releases

* formatting

* formatting

* ci wiggle

* ci wiggle

* cleaner

* neaten

* ci wobble

* formatting

* Install cross tools on linux

* do not clean build dir

* neaten ci

* neaten ci

* neaten ci

* remove unused release workflow files

* Build llvm on some platforms

* neaten ci

* notarize on osx

* s/x64/x86_64

* ci wobble

* Embed stdlib for release build

* wobble ci

* wobble ci

* s/x64/x86_64

* ci wobble

* ci wobble

* ci wobble

* vk-gl-cts on cmake

* neaten ci

* neaten ci

* bump cache action version

* Cope with windows being weird about case

* old glibc version

* old glibc version

* Correct action file

* Keep cache hot on main branch

* separate small script for old glibc releases

* ci wobble

* ci wobble

* Run cmake outside of docker

* only sign on releases

* Revert "Run cmake outside of docker"

This reverts commit a58aaba939a4aa35fe70962fd60d9512b143592f.

* python3 on build image

* less parallel

* ci wobble

* ci wobble

* ci wobble

* newer git

* ci wobble

* ci wobble

* Use newer docker image

* Use newer docker image

* sccache wobble

* permissions issue

* neaten

* build llvm in ci

* build llvm in ci

* Remove linux clang build in ci

* Only install crossbuild tools on non-aarch64 systems

* neaten ci.yml

* Correct github matrix

* Simplify github matrix

* ci wobble

* Disable broken test

See https://github.com/shader-slang/slang/issues/4589

* ci wobble

* Neater slang-llvm archive filename

* Neater path for uploading artifacts

* Neater ci names

* Use Windows SDK 10.0.19041.0 in cmake builds</content>
</entry>
<entry>
<title>Fix ARM64 detection for MSVC (#1951)</title>
<updated>2021-09-29T20:02:47+00:00</updated>
<author>
<name>Chad Engler</name>
<email>englercj@live.com</email>
</author>
<published>2021-09-29T20:02:47+00:00</published>
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<id>urn:sha1:aa8f7b899b7b562b3d3c6e25c3da41569505e70c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improvements in -X support (#1852)</title>
<updated>2021-05-22T20:03:30+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2021-05-22T20:03:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=34a1ff5226a526cc17c5baecd63637f69c324fc7'/>
<id>urn:sha1:34a1ff5226a526cc17c5baecd63637f69c324fc7</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Added SourceLoc handling for command line parsing.

* Fix typo in debug.

* Fix issue around the DiagnosticSink used in options parsing not having a writer available - by having DiagnosticSink parenting.

* Small rename for clarity.

* WIP extracting command line args for downstream tools.

* Unit tests/bug fixes around extracting args.

* Use DownstreamArgs in the EndToEndCompileRequest

* Passing downstream compiler options downstream.

* Fix issue with endToEndReq being nullptr.

* Fix issue with diagnostics number change.

* Small improvements to how the source line is displayed if it's too long.
Default to 120, as suggested in previous review.

* Make render test use x-args parsing and CommandArgReader.

* Added missing diagnostics.

* More DownstreamArgs to linkage so can be seen by 'components'.
Added dxc-x-arg test.

* Used combination of name and args instead of two Lists, which whilst equivalent was perhaps a little confusing.

* Added documentation for -X support.

* Added test for x-args parsing diagnostic. Improved diagnostic with list of known names.

* Fix issues from merge.

* Fix lookup for -matrix-layout-column-major in render test.

* Remove commented out line.</content>
</entry>
<entry>
<title>Remove old code paths from render-test (#1760)</title>
<updated>2021-03-17T19:55:30+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2021-03-17T19:55:30+00:00</published>
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<id>urn:sha1:6e5d85efb9fa5f647f7f0c7ef784a9fd09b29023</id>
<content type='text'>
* Remove old code paths from render-test

Historically, the `render-test` tool was using three different code paths:

* One based on `gfx` and manual (non-reflection-based) parameter setting, used for OpenGL, D3D11, D3D12, and Vulkan
* One for CPU that used reflection-based parameter setting but shared no code with the first
* One for CUDA that used reflection-based parameter setting and shared some, but not all, code with the CPU path

Recently we've updated `render-test` to include a fourth option:

* Using `gfx` and the "shader object" system it exposes for a unified reflection-based parameter-setting system taht works across OpenGL, D3D11, D3D12, Vulkan, CUDA, and CPU

This change removes the first three options and leaves only the single unified path. A sa result, a bunch of code in `render-test` is no longer needed, and the codebase no longer relies on things like the `IDescriptorSet`-related APIs in `gfx`.

Several existing tests had to be disabled to make this change possible. Those tests will need to be audited and either re-enabled once we fix issues in the shader object system, or permanently removed if they don't test stuff we intend to support in the long run (e.g., global-scope type parameters, which aren't a clear necessity).

* fixup: CUDA detection logic</content>
</entry>
<entry>
<title>Refactor `gfx` to surface `CommandBuffer` interface. (#1735)</title>
<updated>2021-03-05T00:25:58+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-03-05T00:25:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=a5ac4999b4dea546a7ef824669ab1809224b6448'/>
<id>urn:sha1:a5ac4999b4dea546a7ef824669ab1809224b6448</id>
<content type='text'>
* Refactor `gfx` to surface `CommandBuffer` interface.

* Fixes.

* Fix code review issues, and make vulkan runnable on devices without VK_EXT_extended_dynamic_states.

* Update solution files

* Move out-of-date examples to examples/experimental

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Make `gfx` compile to a DLL. (#1660)</title>
<updated>2021-01-18T06:00:49+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-18T06:00:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=1296c7bb55b14db24308f31cacdda7f7a71fc937'/>
<id>urn:sha1:1296c7bb55b14db24308f31cacdda7f7a71fc937</id>
<content type='text'>
* Make `gfx` compile to a DLL.

* Fix cuda

* Fix cuda build

* Bug gl screen capture bug.</content>
</entry>
<entry>
<title>Projects in 'build' and Slang API separation (#1624)</title>
<updated>2020-12-04T18:03:29+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-12-04T18:03:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=47ed0f68602a8ed0c425d2a4666969ad0db04ca6'/>
<id>urn:sha1:47ed0f68602a8ed0c425d2a4666969ad0db04ca6</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Move reflection to reflection-api.

* Slight reorg to pull out potentially Slang internal functions from the reflection API impls.

* Remove visual studio projects

* Fix for slang-binaries copy.

* Add the visual studio projects in build/visual-studio

* Remove miniz project.

* Differentiate the linePath from the filePath.

* Improve comment in premake5.lua + to kick of CI.

* Kick CI.</content>
</entry>
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