<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/build/visual-studio/miniz, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2024-07-10T14:37:21+00:00</updated>
<entry>
<title>WIP Drop Premake (#3703)</title>
<updated>2024-07-10T14:37:21+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-07-10T14:37:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=0e56999a573fada2cce6e94c21ef856cc88dc933'/>
<id>urn:sha1:0e56999a573fada2cce6e94c21ef856cc88dc933</id>
<content type='text'>
* Remove premake lua

* Remove premake generated vs project

* remove deps file

* Remove premake driving bat files

* Full test matrix under CMake

* Remove premake based ci workflows

* Wiggle CI

* remove cmake from ci name

* find frameworks correctly on osx

* remove cmake from ci name

* Cope with sccache not being available

* cmake based falcor tests

* ci wobble

* only install ninja if necessary

* more appropriate cache name

* Remove premake from build instructions

* Add some docs on ci setup

* remove premake from regression tests

* remove premake from perf test

* Set SLANGC_PATH

* ci wobble

* bump slang-binaries

* ci wobble

* Bump spirv tools

* dont use timestamp in cache

* remote debug code

* cache key wobble

* Install sccache after building llvm

* Do not build llvm tools

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* Tests spirv via glsl in ci

* Define SLANG_ENABLE_XLIB=1

* osx builds on aarch64

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* package documentation and metadata with cmake

* ci wobble

* Split hlsl double intrinsic tests

* ci wobble

* Correct type for double log10

Fixes https://github.com/shader-slang/slang/issues/4549

* remove working test from expected failures

* add broken test to expected failures

* smaller build for falcor tests

* ci wobble

* A few exclusions in ci

* wip, release script

* Enable examples in ci

* neaten release script

* Correct building docs

* Only use xlib vulkan when slang_enable_xlib is true

* bump slang-llvm version

* Remove toolchain file use

* Bump slang-llvm preset version

* slash direction

* Improve build directions

* Add msvc cross build documentation

* Disable old release files

* Smaller set of releases for test

* Allow not building llvm

* simplify release matrix

* Cross releases

* formatting

* formatting

* ci wiggle

* ci wiggle

* cleaner

* neaten

* ci wobble

* formatting

* Install cross tools on linux

* do not clean build dir

* neaten ci

* neaten ci

* neaten ci

* remove unused release workflow files

* Build llvm on some platforms

* neaten ci

* notarize on osx

* s/x64/x86_64

* ci wobble

* Embed stdlib for release build

* wobble ci

* wobble ci

* s/x64/x86_64

* ci wobble

* ci wobble

* ci wobble

* vk-gl-cts on cmake

* neaten ci

* neaten ci

* bump cache action version

* Cope with windows being weird about case

* old glibc version

* old glibc version

* Correct action file

* Keep cache hot on main branch

* separate small script for old glibc releases

* ci wobble

* ci wobble

* Run cmake outside of docker

* only sign on releases

* Revert "Run cmake outside of docker"

This reverts commit a58aaba939a4aa35fe70962fd60d9512b143592f.

* python3 on build image

* less parallel

* ci wobble

* ci wobble

* ci wobble

* newer git

* ci wobble

* ci wobble

* Use newer docker image

* Use newer docker image

* sccache wobble

* permissions issue

* neaten

* build llvm in ci

* build llvm in ci

* Remove linux clang build in ci

* Only install crossbuild tools on non-aarch64 systems

* neaten ci.yml

* Correct github matrix

* Simplify github matrix

* ci wobble

* Disable broken test

See https://github.com/shader-slang/slang/issues/4589

* ci wobble

* Neater slang-llvm archive filename

* Neater path for uploading artifacts

* Neater ci names

* Use Windows SDK 10.0.19041.0 in cmake builds</content>
</entry>
<entry>
<title>WIP: CMake (#3326)</title>
<updated>2023-12-08T11:24:34+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-12-08T11:24:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=4321929879c1ed5b87ff95a99ca7da91e28d18fd'/>
<id>urn:sha1:4321929879c1ed5b87ff95a99ca7da91e28d18fd</id>
<content type='text'>
* More robust input and output selection in generator tools

* Add cmake build system

* Get slang-test running with cmake

* Bump lz4 and miniz dependencies

* Make cmake build more declarative

* Correct preprocessor logic in slang.h

* Add cuda test to compute/simple

* Remove empty cmake files

* output placement for cmake, and commenting

* Correct include paths in spirv-embed-generator

* Format cmake with gersemi

* Make cmake build clerer

* Neaten header generation

Also work around https://gitlab.kitware.com/cmake/cmake/-/issues/18399
by introducing correct_generated_properties to set the GENERATED flag in
the correct scope

* remove unused files

* use 3.20 to set GENERATOR property properly

* spelling

* more flexible linker arg setting

* replace slang-static with obj collection

* Set rpath and linker path correctly

* neaten generated file generation

* tests working with cmake build

* fix premake5 build

* comment and neaten cmake

* remove unnecessary dependency

* Build aftermath example only when aftermath is enabled

* Add slang-llvm and other dependencies

* Put modules alongside binaries

* Find slang-glslang correctly

* Better option handling

* comments

* add llvm build test

* Better option handling

* cmake wobble

* use UNICODE and _UNICODE

* remove other workflows

* use ccache

* neaten

* limit parallel for llvm build

* use ninja for build

* Windows and Darwin slang-llvm builds

* cache key

* verbose llvm build

* cl on windows

* sccache and cl.exe

* use cl.exe

* Correct package detection

* less verbosity

* Simplify miniz inclusion

* fix build with sccache

* Neaten llvm building

* neaten

* Neaten slang-llvm fetching

* more surgical workarounds

* Add ci action

* Get version from git

* better variable naming

* add missing include

* clean up after premake in cmake

* more docs on cmake build

* ci wobble

* add imgui target

* more selective source

* do not download swiftshader

* Some missing dependencies

* only build llvm on dispatch

* Disable /Zi in CI where sccache is present

* simplify

* set PIC for miniz

* set policies before project

* reengage workaround

* more runs on ci

* Add cmake presets

* Add cpack

* move iterator debug level to preset

* Correct lib flag

* simplify action

* Neaten cmake init

* Add todo

* Add simple test wrapper

* Add tests to workflow presets

* rename packing preset

* Correctly set definitions

* docs

* correct preset names

* Make slang-test depend on test-server/test-process

* neaten

* use workflow in actions

* install docs

* Correct module install dir

* debug dist workflow

* Install headers

* neaten header globbing

* Neaten dependency handling

* make lib and bin variables

* Do not set compiler for vs builds, unnecessary

* docs

* allow setting explicit source for target

* maintain archive subdir

* cmake docs

* install headers

* place targets into folders

* cmake docs

* nest external projects in folder

* remove name clash

* Neater external packages

* meta targets in folder structure

* cleaner slang-glslang dll

* Add missing static directive to slang-no-embedded-stdlib

* more robust module copying

* make slang-test the startup project

* folder tweak

* Make FETCH_BINARY the default on all platforms

* Set DEBUG_DIR

* add natvis files to source

* skip spirv tests

* remove test step from debug dist

* Add build to .gitignore

* redo warnings to be more like premake

* Update imgui

* clean more premake files

* Disable PCH for glslang, gcc throws a warning

* Add /MP for msvc builds

* warning wobble

* Add script to build llvm

* Add slang-llvm and generators components

* Build slang-llvm in ci

* comments

* fetch llvm with git

* better abi approximation for cache

* better sccache key

* formatting

* Correct logic around disabling problematic debug info for ccache

* exclude gcc and clang from windows ci

* Make dist workflows use system llvm

* naming

* restore normal dist builds

* formatting

* run tests in ci

* Correct slang-llvm url setting

* Rely on the system to find the test tool library

* actions matrix wiggle

* cope with OSX ancient bash

* Correct compilers on windows

* more ci debugging

* Correct rpath handling on OSX

* neaten

* correct path to slang-llvm

* Correct rpath separator on osx

* Find slang-llvm correctly

* smoke tests only on osx

* ci wobble

* Give MacOS module a dylib suffix

* get swiftshader correctly

* cope with bsd cp

* remove debug output

* full tests on osx

* ci wobble

* Add some vk tests to expected failures

* simplify ci

* ci wobble

* exclude dx12 tests from github ci

* remove cmake code for building llvm

* warnings

* warnings as errors for cl

* spirv-tools in path

* add aarch64 ci build

* Add SLANG_GENERATORS_PATH option for prebuilt generators

* neaten

* Correct generator target name

* remove yaml anchors because github actions does not support them

* Demote CMake in docs

Also add info on cross compiling

* Restore premake CI

* use minimal ci for cmake

* Write miniz_export for premake build

and .gitignore it

* Mention build config tool options in docs

* Remove redefined macro for miniz

* regenerate vs project</content>
</entry>
<entry>
<title>Add more wave intrinsics. (#3162)</title>
<updated>2023-08-29T12:55:49+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-08-29T12:55:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=9d4e044bad6161a593806fc6fb610d41aa8b4b22'/>
<id>urn:sha1:9d4e044bad6161a593806fc6fb610d41aa8b4b22</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Some small fixes with Windows/DX usage (#2797)</title>
<updated>2023-04-14T09:08:18+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-04-14T09:08:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=4c9c8a7a4d9b97fec6041a562638fbea521533ed'/>
<id>urn:sha1:4c9c8a7a4d9b97fec6041a562638fbea521533ed</id>
<content type='text'>
* Correct case of windows.h includes

* Use Slang::SharedLibrary to load directx dlls

* s/max/std::max/

* Factor common OS code in calcHasApi

* Add DXIL test for compute/simple

* s/false/FALSE for calls to WinAPI functions

* Factor common OS code in gfxGetAdapters

* 2 missing headers

d3d12sdklayers for ID3DDebug

climits for UINT_MAX

* Define out unused function on Linux

* Only try to load Vulkan and CUDA on Windows or Linux

* simplify D3DUtil::getDxgiModule

* Remove WIN32_LEAN_AND_MEAN &amp;co from source files

Add a global define

* Set WIN32_LEAN_AND_MEAN &amp;friends in headers

Restore previous state also

* regenerate vs projects</content>
</entry>
<entry>
<title>Use c++17 standard (#2686)</title>
<updated>2023-03-27T09:48:46+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-03-27T09:48:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=333968af7344bcf0ef77818d076efcf88acd159d'/>
<id>urn:sha1:333968af7344bcf0ef77818d076efcf88acd159d</id>
<content type='text'>
* Use c++17 standard

* regenerate VS projects

* Switch to using std::invoke</content>
</entry>
<entry>
<title>Enable multithread build in premake (#2545)</title>
<updated>2022-12-02T03:03:37+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2022-12-02T03:03:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=6ba4e6c4dc2e40543fc8c0ab71116d9856a0092b'/>
<id>urn:sha1:6ba4e6c4dc2e40543fc8c0ab71116d9856a0092b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix release CI script. (#2421)</title>
<updated>2022-09-29T03:22:28+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-09-29T03:22:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=c2c913f3a0e1e6c411e0abf51a1ed58551a955a4'/>
<id>urn:sha1:c2c913f3a0e1e6c411e0abf51a1ed58551a955a4</id>
<content type='text'>
* Fix release CI script.

* Fix vs

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Fix build script for macos aarch64. (#2420)</title>
<updated>2022-09-29T03:03:18+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-09-29T03:03:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=b01d8db282f7971ade728e47a943585eae42f419'/>
<id>urn:sha1:b01d8db282f7971ade728e47a943585eae42f419</id>
<content type='text'>
* Fix build script for macos aarch64.

* fix1

* Fix2.

* update vs files

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Turn off edit and continue to prevent warnings. (#2097)</title>
<updated>2022-01-27T20:31:26+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-01-27T20:31:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=1fa1b36944a72d4bb21218d3217eac42c451ff34'/>
<id>urn:sha1:1fa1b36944a72d4bb21218d3217eac42c451ff34</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;
Co-authored-by: Theresa Foley &lt;tfoleyNV@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Fix ARM64 detection for MSVC (#1951)</title>
<updated>2021-09-29T20:02:47+00:00</updated>
<author>
<name>Chad Engler</name>
<email>englercj@live.com</email>
</author>
<published>2021-09-29T20:02:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=aa8f7b899b7b562b3d3c6e25c3da41569505e70c'/>
<id>urn:sha1:aa8f7b899b7b562b3d3c6e25c3da41569505e70c</id>
<content type='text'>
</content>
</entry>
</feed>
