<feed xmlns='http://www.w3.org/2005/Atom'>
<title>slang.git/build/visual-studio/heterogeneous-hello-world, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/'/>
<updated>2022-03-29T05:14:33+00:00</updated>
<entry>
<title>Allow slangc to generate exe from .slang file. (#2170)</title>
<updated>2022-03-29T05:14:33+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2022-03-29T05:14:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=255fd5873f65a6b01d5385c277d55612dc3cc587'/>
<id>urn:sha1:255fd5873f65a6b01d5385c277d55612dc3cc587</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed naming conflicts in heterogeneous-hello-world (#2114)</title>
<updated>2022-02-04T03:16:54+00:00</updated>
<author>
<name>David Siher</name>
<email>32305650+dsiher@users.noreply.github.com</email>
</author>
<published>2022-02-04T03:16:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=5eb835f0332868fd56ac14ce7560e0ae9cfafec9'/>
<id>urn:sha1:5eb835f0332868fd56ac14ce7560e0ae9cfafec9</id>
<content type='text'>
* Fixed naming conflicts in heterogeneous-hello-world

Added 3 new modifiers (`__unmangled`, `__exportDirectly`, `__externLib`)

`__unmangled`  causes mangleName() to return the normal name of the decl.

`__exportDirectly` changes parent decl name concatenation behavior to use
"::" instead of "." (for Name Hint) and emits the name hint when it exists,
otherwise it emits the mangled name.

`__externLib` stops Slang from emitting the corresponding struct.

Also made necessary changes to heterogeneous-hello-world so that this new
functionality is shown off.

* Undo unintentional formatting changes

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Update heterogeneous-hello-world to use gfx changes + delete shader.cpp (#2085)</title>
<updated>2022-01-27T16:53:58+00:00</updated>
<author>
<name>David Siher</name>
<email>32305650+dsiher@users.noreply.github.com</email>
</author>
<published>2022-01-27T16:53:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=22f0c04d2b5f8245ccaee6caee8e5adebea4aea0'/>
<id>urn:sha1:22f0c04d2b5f8245ccaee6caee8e5adebea4aea0</id>
<content type='text'>
* Update heterogeneous-hello-world to use gfx changes + delete shader.cpp

* Remove "experimental feature" tag from premake

* Add placeholder executeComputation_0() to shader.cpp

* Add shader.cpp to heterogeneous-hello-world files in premake

* Added project "heterogeneous-first-gen" to address first time build issues

* Re-add "experimental feature" tag, clean up generated file structure

Co-authored-by: jsmall-nvidia &lt;jsmall@nvidia.com&gt;</content>
</entry>
<entry>
<title>Generalize heterogenous code emit (#1968)</title>
<updated>2021-10-19T20:07:29+00:00</updated>
<author>
<name>David Siher</name>
<email>32305650+dsiher@users.noreply.github.com</email>
</author>
<published>2021-10-19T20:07:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=ba081c89a60d6207a6534c2ad256945490196661'/>
<id>urn:sha1:ba081c89a60d6207a6534c2ad256945490196661</id>
<content type='text'>
* Bring heterogeneous-hello-world back up to date.

* Reintroduced heterogeneous-hello-world into the premake

* No longer uses compiled bytecode for entry point, instead a loadModule
call is hardocoded with the slang file name.

* Entry point is, similarly, hardcoded for now.

* Added a bypass to slang-legalize-types for an unneeded GPUForeach check

* Run premake and change to relative path

* Removed experimental and added README

* Add prebuild command to premake for heterogeneous example

* Pass in entry point as parameter (also remove shader bytecode)

* Pass in module name as parameter

* Squashed commit of the following:

commit 5b13b57fe600724344c556fe4309a5d6bb3d39ab
Author: Kai Yao &lt;kyao@nvidia.com&gt;
Date:   Thu Oct 7 23:38:50 2021 -0700

    Return diagnostics data when encountering module load error by exception (#1966)

commit 112e1515c30fa972ff56f91514b70946153c718c
Author: jsmall-nvidia &lt;jsmall@nvidia.com&gt;
Date:   Thu Oct 7 16:12:29 2021 -0400

    Disable test crashing CI (#1965)

    * #include an absolute path didn't work - because paths were taken to always be relative.

    * Disable test that appears to be crashing.

commit da32069a0c1c8c723d7ef45100049a8f0dd5d9c4
Author: Kai Yao &lt;kyao@nvidia.com&gt;
Date:   Mon Oct 4 13:58:51 2021 -0700

    Modified barrier API to accept multiple resources per call (#1959)

    Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;

commit 97bb82ebcdf8f1391b9d93b5a8d7b1dfc4e88e52
Author: jsmall-nvidia &lt;jsmall@nvidia.com&gt;
Date:   Mon Oct 4 14:15:51 2021 -0400

    Removing exceptions from core/compiler-core (#1953)

    * #include an absolute path didn't work - because paths were taken to always be relative.

    * Refactor Stream. Working on all tests.

    * Split out CharEncode.

    * Make method names lower camel.
    m_prefix in Writer/Reader

    * Tidy up around CharEncode interface.

    * Small improvements around encode/decode.

    * Better use of types.

    * Remove readLine from TextReader.

    * Remove exceptions from Stream/Text handling.

    * Fix some typos.

    * Fix tabbing.

    * Fix missing override.

    * Remove remaining exception throw/catch via using signal mechanism.

    * Remove exceptions that are not used anymore.

    * Document the Stream interface.

    * Remove index for decoding 'get byte' function.

    * Fix CharReader -&gt; ByteReader.

commit b3dfe383c6d31ff3dbd76dcfb32de8d536382f3e
Author: lucy96chen &lt;47800040+lucy96chen@users.noreply.github.com&gt;
Date:   Mon Oct 4 09:46:33 2021 -0700

    Get native handles for TextureResource and BufferResource (#1960)

    * Added getNativeHandle() to TextureResource and BufferResource; Implemented getNativeHandle() in Vulkan and D3D12; Added new unit test files for the aforementioned implementation

    * Added missing getNativeHandle() implementations to renderer-shared.cpp and CUDA

    * Finished new getNativeHandle() unit tests for ITextureResource and IBufferResource; Modified ICommandQueue and ICommandBuffer unit tests to call QueryInterface to convert to IUnknown then back and compare resulting pointers for equality

    * Unit tests updated and pass locally

    * Cast m_buffer.m_buffer and m_image to uint64_t

commit 35bca4cc432613af3926da3bed217a6baa9cbd26
Author: lucy96chen &lt;47800040+lucy96chen@users.noreply.github.com&gt;
Date:   Fri Oct 1 13:08:25 2021 -0700

    Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)

    * Added support for getting command buffer and command queue handles to ICommandBuffer and ICommandQueue; D3D12Device, VkDevice, and DebugDevice modifieid to implement this new functionality; immediate-renderer-base.cpp also modified to implement the new functions

    * Removed excess boilerplate

    * Changed readRef() to get() in D3D12 getNativeHandle() implementation for ICommandBuffer and ICommandQueue

    * Added unit tests for new getNativeHandle() implementations, unfinished

    * Queue test added; Minor cleanup changes

    * getBufferHandleTestImpl() now closes the command buffer before returning

    * Added getNativeHandle() implementations to CUDADevice

    * Added comment clarifying that the Vulkan check is checking for a null handle, which is defined to be 0

commit 6c6200f547c7387598743b23bb3c8f0d375d9494
Author: Kai Yao &lt;kyao@nvidia.com&gt;
Date:   Thu Sep 30 20:25:34 2021 -0700

    VK Resource Barrier (#1955)

    * Resource barrier API and VK implementation

    * Stub implementations

    * Handle VK Acceleration Structure flag

    * Add a couple more cases to pipeline barrier stages

commit 627fc976bac5c2381dbace9c7925cb6a68b8de12
Author: Yong He &lt;yonghe@outlook.com&gt;
Date:   Thu Sep 30 19:48:47 2021 -0700

    Fix aarch64 build on github (#1957)

    Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;

commit 122d701513e116856bd59c999221ce36a373d7db
Author: Yong He &lt;yonghe@outlook.com&gt;
Date:   Thu Sep 30 17:51:56 2021 -0700

    Fix GitHub release (#1956)

    * Fix aarch64 release build config.

    * Fix for WinAarch64 build.

    * Update premake for embed-std-lib build on aarch64.

    * `platform` fix for aarach64 build.

    * Try revert back to use absolute output path for slang-stdlib-generated.h

    * Fix

    * fix

    Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;

commit aa8f7b899b7b562b3d3c6e25c3da41569505e70c
Author: Chad Engler &lt;englercj@live.com&gt;
Date:   Wed Sep 29 13:02:47 2021 -0700

    Fix ARM64 detection for MSVC (#1951)

commit 6736b0c1c5fa3e89bc561eb7965a1a0d17af3466
Author: Yong He &lt;yonghe@outlook.com&gt;
Date:   Wed Sep 29 11:29:46 2021 -0700

    Add ISession::loadModuleFromSource. (#1950)

    Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;

commit d8e452412e14a6a8ba137f2adcae13b398e5cecb
Author: Yong He &lt;yonghe@outlook.com&gt;
Date:   Tue Sep 28 15:03:03 2021 -0700

    Fix AbortCompilationException leaking through loadModule API. (#1949)

    * Fix AbortCompilationException leaking through loadModule API.

    * Update.

    * Fix.

    Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;

commit cdf1b2c007fefdca128584d2a9f63dec3d350e16
Author: Yong He &lt;yonghe@outlook.com&gt;
Date:   Tue Sep 28 11:54:24 2021 -0700

    Improvements to the unit test framework. (#1948)

commit af788b62e18bbd55cd748ad60400a74cf1bc93ee
Author: lucy96chen &lt;47800040+lucy96chen@users.noreply.github.com&gt;
Date:   Fri Sep 24 16:53:41 2021 -0700

    Add existing device handle support unit test (#1946)

commit bec8e6aec85b6e3f875c58bdd59eb15613978358
Author: Yong He &lt;yonghe@outlook.com&gt;
Date:   Fri Sep 24 11:33:44 2021 -0700

    Move existing unit tests to a standalone dll. (#1945)

commit f2a3c933bc11a498c622fa18694c84beca8ca031
Author: lucy96chen &lt;47800040+lucy96chen@users.noreply.github.com&gt;
Date:   Thu Sep 23 12:19:49 2021 -0700

    Add method to retrieve native handles (#1944)

    * Added a getNativeHandle() method that retrieves the natively created handles; Modified RendererBase, VKDevice, D3D12Device, and DebugDevice to implement this new method

    * Moved ExistingDeviceHandles out of Desc directly inside IDevice and renamed to NativeHandles; Modified calls accessing the struct accordingly in RendererBase, DebugDevice, VKDevice, and D3D12Device

    * Minor cleanup changes (renames, etc.)

commit b9b398d038b524f15a86ff27cd6888d54e8754e0
Author: Yong He &lt;yonghe@outlook.com&gt;
Date:   Wed Sep 22 10:06:59 2021 -0700

    Add gfx unit testing framework. (#1943)

    * Add gfx unit testing framework.

    * Fix compilation error.

    * Reset gfxDebugCallback after render_test.

    * Pass enabledApi flags through.

    * Fix for code review suggestions.

    Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;

commit 6e9cee69b3588ddae09b08b9f580f59ad899983f
Author: lucy96chen &lt;47800040+lucy96chen@users.noreply.github.com&gt;
Date:   Tue Sep 21 18:46:32 2021 -0700

    Support for existing device/instance handles in Vulkan (#1942)

commit b1f04c8544c650de3947955ca68f679535d249aa
Author: lucy96chen &lt;47800040+lucy96chen@users.noreply.github.com&gt;
Date:   Wed Sep 15 20:22:45 2021 -0700

    Allow D3D12Device to use an existing device handle (#1940)

    * Added a new field for an existing device handle to IDevice::Desc; Modified D3D12Device::initialize to set the device stored in desc if it already exists instead of creating a new one

    * Turned existingDeviceHandle into a struct containing an array of two elements; Updated D3D12Device::initialize to match changes to existingDeviceHandle; Updated comments

    * Fixed style error for ExistingDeviceHandles struct

commit 2f7b9f5ae8be21c6c1d75ae9caefbc7b3f8986a9
Author: Pablo Delgado &lt;private@pablode.com&gt;
Date:   Thu Sep 16 01:17:57 2021 +0200

    Fix incorrect WIN32 macros and missing Windows.h inclusion (#1939)

    * Replace WIN32 preprocessor macros with _WIN32

    * Add missing Windows.h include for InterlockedIncrement

commit 11d43642008905ac69a3832eb8a9b2ae7b785f86
Author: Yong He &lt;yonghe@outlook.com&gt;
Date:   Tue Sep 14 11:36:44 2021 -0700

    Avoid upcasting to f32 in 16bit float-uint bit cast. (#1938)

    Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;

commit 502aa3812a82cf0d091cff0c67804e4ee448ac78
Author: David Siher &lt;32305650+dsiher@users.noreply.github.com&gt;
Date:   Tue Sep 14 12:59:55 2021 -0400

    Bring heterogeneous-hello-world back up to date. (#1935)

    * Bring heterogeneous-hello-world back up to date.

    * Reintroduced heterogeneous-hello-world into the premake

    * No longer uses compiled bytecode for entry point, instead a loadModule
    call is hardocoded with the slang file name.

    * Entry point is, similarly, hardcoded for now.

    * Added a bypass to slang-legalize-types for an unneeded GPUForeach check

    * Run premake and change to relative path

    * Removed experimental and added README

    Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;

* Revert "Squashed commit of the following:"

This reverts commit 4f665858d65f7c332c616ef6db9fdafa1c5e0b9f.

* Run premake

* Remove prebuild command (only works on Windows?)

* Rerun premake

* Fix heterogeneous prebuild command

* Remove linux specific prebuild command

* Fix prebuild command (again)

* Change target from dxbc to hlsl to see if that fixes linux issues

* Use Path::getFileNameWithoutExt

* Change string-literal.slang.expected to have extra filename in decoration

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Fix ARM64 detection for MSVC (#1951)</title>
<updated>2021-09-29T20:02:47+00:00</updated>
<author>
<name>Chad Engler</name>
<email>englercj@live.com</email>
</author>
<published>2021-09-29T20:02:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=aa8f7b899b7b562b3d3c6e25c3da41569505e70c'/>
<id>urn:sha1:aa8f7b899b7b562b3d3c6e25c3da41569505e70c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring heterogeneous-hello-world back up to date. (#1935)</title>
<updated>2021-09-14T16:59:55+00:00</updated>
<author>
<name>David Siher</name>
<email>32305650+dsiher@users.noreply.github.com</email>
</author>
<published>2021-09-14T16:59:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=502aa3812a82cf0d091cff0c67804e4ee448ac78'/>
<id>urn:sha1:502aa3812a82cf0d091cff0c67804e4ee448ac78</id>
<content type='text'>
* Bring heterogeneous-hello-world back up to date.

* Reintroduced heterogeneous-hello-world into the premake

* No longer uses compiled bytecode for entry point, instead a loadModule
call is hardocoded with the slang file name.

* Entry point is, similarly, hardcoded for now.

* Added a bypass to slang-legalize-types for an unneeded GPUForeach check

* Run premake and change to relative path

* Removed experimental and added README

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Make `gfx` compile to a DLL. (#1660)</title>
<updated>2021-01-18T06:00:49+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-18T06:00:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=1296c7bb55b14db24308f31cacdda7f7a71fc937'/>
<id>urn:sha1:1296c7bb55b14db24308f31cacdda7f7a71fc937</id>
<content type='text'>
* Make `gfx` compile to a DLL.

* Fix cuda

* Fix cuda build

* Bug gl screen capture bug.</content>
</entry>
<entry>
<title>Refactor GUI/Window utils out of gfx library (#1649)</title>
<updated>2021-01-06T20:58:57+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2021-01-06T20:58:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=92636513abe72d2da0c45f0e2c1235415e0671c3'/>
<id>urn:sha1:92636513abe72d2da0c45f0e2c1235415e0671c3</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Projects in 'build' and Slang API separation (#1624)</title>
<updated>2020-12-04T18:03:29+00:00</updated>
<author>
<name>jsmall-nvidia</name>
<email>jsmall@nvidia.com</email>
</author>
<published>2020-12-04T18:03:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=47ed0f68602a8ed0c425d2a4666969ad0db04ca6'/>
<id>urn:sha1:47ed0f68602a8ed0c425d2a4666969ad0db04ca6</id>
<content type='text'>
* #include an absolute path didn't work - because paths were taken to always be relative.

* Move reflection to reflection-api.

* Slight reorg to pull out potentially Slang internal functions from the reflection API impls.

* Remove visual studio projects

* Fix for slang-binaries copy.

* Add the visual studio projects in build/visual-studio

* Remove miniz project.

* Differentiate the linePath from the filePath.

* Improve comment in premake5.lua + to kick of CI.

* Kick CI.</content>
</entry>
</feed>
