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<title>slang.git/build/visual-studio/generate-lookup-tables, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/slang.git/atom?h=master'/>
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<updated>2024-07-10T14:37:21+00:00</updated>
<entry>
<title>WIP Drop Premake (#3703)</title>
<updated>2024-07-10T14:37:21+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2024-07-10T14:37:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=0e56999a573fada2cce6e94c21ef856cc88dc933'/>
<id>urn:sha1:0e56999a573fada2cce6e94c21ef856cc88dc933</id>
<content type='text'>
* Remove premake lua

* Remove premake generated vs project

* remove deps file

* Remove premake driving bat files

* Full test matrix under CMake

* Remove premake based ci workflows

* Wiggle CI

* remove cmake from ci name

* find frameworks correctly on osx

* remove cmake from ci name

* Cope with sccache not being available

* cmake based falcor tests

* ci wobble

* only install ninja if necessary

* more appropriate cache name

* Remove premake from build instructions

* Add some docs on ci setup

* remove premake from regression tests

* remove premake from perf test

* Set SLANGC_PATH

* ci wobble

* bump slang-binaries

* ci wobble

* Bump spirv tools

* dont use timestamp in cache

* remote debug code

* cache key wobble

* Install sccache after building llvm

* Do not build llvm tools

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* Tests spirv via glsl in ci

* Define SLANG_ENABLE_XLIB=1

* osx builds on aarch64

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* ci wobble

* package documentation and metadata with cmake

* ci wobble

* Split hlsl double intrinsic tests

* ci wobble

* Correct type for double log10

Fixes https://github.com/shader-slang/slang/issues/4549

* remove working test from expected failures

* add broken test to expected failures

* smaller build for falcor tests

* ci wobble

* A few exclusions in ci

* wip, release script

* Enable examples in ci

* neaten release script

* Correct building docs

* Only use xlib vulkan when slang_enable_xlib is true

* bump slang-llvm version

* Remove toolchain file use

* Bump slang-llvm preset version

* slash direction

* Improve build directions

* Add msvc cross build documentation

* Disable old release files

* Smaller set of releases for test

* Allow not building llvm

* simplify release matrix

* Cross releases

* formatting

* formatting

* ci wiggle

* ci wiggle

* cleaner

* neaten

* ci wobble

* formatting

* Install cross tools on linux

* do not clean build dir

* neaten ci

* neaten ci

* neaten ci

* remove unused release workflow files

* Build llvm on some platforms

* neaten ci

* notarize on osx

* s/x64/x86_64

* ci wobble

* Embed stdlib for release build

* wobble ci

* wobble ci

* s/x64/x86_64

* ci wobble

* ci wobble

* ci wobble

* vk-gl-cts on cmake

* neaten ci

* neaten ci

* bump cache action version

* Cope with windows being weird about case

* old glibc version

* old glibc version

* Correct action file

* Keep cache hot on main branch

* separate small script for old glibc releases

* ci wobble

* ci wobble

* Run cmake outside of docker

* only sign on releases

* Revert "Run cmake outside of docker"

This reverts commit a58aaba939a4aa35fe70962fd60d9512b143592f.

* python3 on build image

* less parallel

* ci wobble

* ci wobble

* ci wobble

* newer git

* ci wobble

* ci wobble

* Use newer docker image

* Use newer docker image

* sccache wobble

* permissions issue

* neaten

* build llvm in ci

* build llvm in ci

* Remove linux clang build in ci

* Only install crossbuild tools on non-aarch64 systems

* neaten ci.yml

* Correct github matrix

* Simplify github matrix

* ci wobble

* Disable broken test

See https://github.com/shader-slang/slang/issues/4589

* ci wobble

* Neater slang-llvm archive filename

* Neater path for uploading artifacts

* Neater ci names

* Use Windows SDK 10.0.19041.0 in cmake builds</content>
</entry>
<entry>
<title>Add more wave intrinsics. (#3162)</title>
<updated>2023-08-29T12:55:49+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-08-29T12:55:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=9d4e044bad6161a593806fc6fb610d41aa8b4b22'/>
<id>urn:sha1:9d4e044bad6161a593806fc6fb610d41aa8b4b22</id>
<content type='text'>
Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Allow bitwise or expressions and numeric literals in spirv_asm blocks (#3157)</title>
<updated>2023-08-28T22:05:26+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-08-28T22:05:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=508dc3a95de50de4a4d07d0a72a18e40d55b0e2e'/>
<id>urn:sha1:508dc3a95de50de4a4d07d0a72a18e40d55b0e2e</id>
<content type='text'>
* Add -spirv-core-grammar option to load alternate spirv defs

Also embed a version to use by default

* Use perfect hash for spv op lookup

* Neaten perfect hash embedding

* Refactor spirv grammar lookup in preperation for more kinds of lookups

* Load spirv capability list from spec

* Add all SPIR-V enums to lookup table

* regenerate vs projects

* appease msvc

* Use string slices for spir-v core grammar lookups

* wiggle

* comment

* Add OpInfo for spv ops

* regenerate vs projects

* Embed op names

* Add min/max operand counts and enum categories to spirv info

* neaten

* Operand kinds for spirv ops

* Store and embed all information relating to spirv enums and qualifiers

* Use SPIR-V spec to position instructions in spirv_asm blocks

* Neaten spir-v info embedding

* Neaten perfect hash embedding

* Add assignment syntax to spirv_asm snippets

* Better errors for spirv_asm parser

* Add warning for too many operands in spirv asm

* squash warnings

* neaten

* test wiggle

* Lookup enums for spirv

* Put OpCapability and OpExtension in the correct place for spirv_asm blocks

* Tests for OpCapability and OpExtension

* ci wiggle

* Add expected failure

* Allow raising immediate values to constant ids where necessary in spirv_asm blocks

* Allow bitwise or expressions and numeric literals in spirv_asm blocks

* test numeric literals

* Fix memory issues.

* fix.

---------

Co-authored-by: Yong He &lt;yonghe@outlook.com&gt;</content>
</entry>
<entry>
<title>Support SPIRV Capability declaration on intrinsic functions. (#3150)</title>
<updated>2023-08-25T15:49:02+00:00</updated>
<author>
<name>Yong He</name>
<email>yonghe@outlook.com</email>
</author>
<published>2023-08-25T15:49:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=036abc85ba1db9c8c06289f0a0492e9a95a228b9'/>
<id>urn:sha1:036abc85ba1db9c8c06289f0a0492e9a95a228b9</id>
<content type='text'>
* Spirv Capability lookup.

* Fix.

---------

Co-authored-by: Yong He &lt;yhe@nvidia.com&gt;</content>
</entry>
<entry>
<title>Use SPIR-V opcode names rather than numbers (#2571)</title>
<updated>2023-02-03T04:18:49+00:00</updated>
<author>
<name>Ellie Hermaszewska</name>
<email>ellieh@nvidia.com</email>
</author>
<published>2023-02-03T04:18:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=a00dc69ca8dfbc346940c7d03d67c1cb229577fb'/>
<id>urn:sha1:a00dc69ca8dfbc346940c7d03d67c1cb229577fb</id>
<content type='text'>
* s/emititng blobal/emitting global

* Use SPIR-V opcode names rather than numbers

* regenerate Visual Studio project files

* Use names for extended SPIR-V GLSL instructions

* Add missing operand for SPIR-V extended instruction

* Add warning aginst modifying generated hashing files

* Squash warnings on MSVC</content>
</entry>
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