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<title>slang.git/build/slang-build.props, branch master</title>
<subtitle>Making it easier to work with shaders</subtitle>
<id>https://git.yummers.dev/slang.git/atom?h=master</id>
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<updated>2018-05-11T23:34:19+00:00</updated>
<entry>
<title>Generate Visual Studio projects using Premake (#557)</title>
<updated>2018-05-11T23:34:19+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoleyNV@users.noreply.github.com</email>
</author>
<published>2018-05-11T23:34:19+00:00</published>
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<id>urn:sha1:e2c2c220c642cc5f1c622f909d0ddfd22e6c04d4</id>
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* Generate Visual Studio projects using Premake

This change adds a `premake5.lua` file that allows us to generate our Visual Studio solution using Premake 5 (https://premake.github.io/).
The existing Visual Studio solution/projects are now replaced with the Premake-generated ones, and project contributors will be expected to update these by running premake after adding/removing files.

I have *not* changed the Linux `Makefile` build at all, because that file is also used for things like running our tests, so that clobbering it with a premake-generated `Makefile` would break our continuous testing.
Hopefully future changes can switch to a generated `Makefile` and perhaps even add an XCode project as well.

Notes:

* The `build/slang-build.props` file is no longer needed/used, so it has been removed.

* The `slang-eval-test` test fixture wasn't following our naming conventions for its directory path, so it was updated to streamline the Premake build configuration work. This required changes to the `Makefile` as well

* Some seemingly unncessary preprocessor definitions that were specified for `core` and `slang-glslang` have been dropped. We will see if anything breaks from that.

* Possible fixup for Premake vpath issue

Premake's `vpath` feature seems to be nondeterministic about the order it applies filters (because Lua isn't deterministic about the order of entries in a key/value table), and as a result we can end up in a weird case where it decides that a `foo.cpp.h` file matches the `**.cpp` filter (I'm not sure why) before it tests against the `**.h` filter.

This change uses an (undocumented) Premake facility to set `vpath` using a list of singleton tables, which seems to fix the order in which things get tested.

* Remove support for "single-file" build of Slang

The `hello` example was the only bit of code that uses the "single-file" way of building Slang, and this had already run up against limitations of the Visual Studio compilers in its Debug|x64 build.
Rather than mess with Premake to make it pass through the `/bigobj` linker flag that is needed to work around the issue, it makes more sense just to stop using/supporting the feature since we wouldn't want users to depend on it anyway (our documentation no longer refers to it).

While I was at it I went ahead and made sure that the `SLANG_DYNAMIC` flag doesn't need to be set manually, so that instead there is a non-default `SLANG_STATIC` option (not that we have a static-library build of Slang at the moment).
</content>
</entry>
<entry>
<title>Use AppVeyor to deploy to GitHub Releases</title>
<updated>2017-07-19T21:28:26+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoley@nvidia.com</email>
</author>
<published>2017-07-19T18:54:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/slang.git/commit/?id=6c71681364ac892108c275b8e46d39c9ff77a395'/>
<id>urn:sha1:6c71681364ac892108c275b8e46d39c9ff77a395</id>
<content type='text'>
- Change naming convention for output directory
  - `windows-x86` and `windows-x64`
  - Lower-case for `debug`, `release`
  - Test script needed to be patched up for this

- Add packaging and deployment logic to AppVeyor CI script
  - Trigger deployment on new tag
  - Compute a release version based on Git tag name (`vX.Y.Z` becomes `X.Y.Z`)
    - Fallback to hash in case tag isn't available (it should always be)
  - Bundle files into a few artifacts (binary package + source package)
  - Set up to push those files into existing GitHub tag/release
</content>
</entry>
<entry>
<title>Initial import of code.</title>
<updated>2017-06-09T20:44:59+00:00</updated>
<author>
<name>Tim Foley</name>
<email>tfoley@nvidia.com</email>
</author>
<published>2017-06-09T18:34:21+00:00</published>
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