using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; public class PipelineExecutor : UdonSharpBehaviour { public LinearPipeline[] pipelines; void Update() { if (pipelines == null) return; for (int i = 0; i < pipelines.Length; i++) { if (pipelines[i] != null) { pipelines[i].RunPipeline(); } } } }