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<title>gpu_fft.git/Scripts/Editor/PipelineExecutorEditor.cs, branch master</title>
<subtitle>optimized fast fourier transform on the gpu</subtitle>
<id>https://git.yummers.dev/gpu_fft.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/gpu_fft.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/gpu_fft.git/'/>
<updated>2025-07-30T20:16:57+00:00</updated>
<entry>
<title>Simplify pipeline creation, vectorize FFT</title>
<updated>2025-07-30T20:16:57+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-07-30T20:09:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/gpu_fft.git/commit/?id=65797304fb21181e1fcbd45dfebd0d2cf159ea6b'/>
<id>urn:sha1:65797304fb21181e1fcbd45dfebd0d2cf159ea6b</id>
<content type='text'>
- Add a script to create a pipeline &amp; assets in a single click
- Add pipeline executor concept. This exists to (theoretically) let
  users merge the results of multiple pipelines.
</content>
</entry>
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