using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; using UnityEditor; using UnityEditor.Animations; using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.ScriptableObjects; namespace YOTS { [System.Serializable] public class ToggleSpec { [SerializeField] public string name; [SerializeField] public string type = "toggle"; // Dependencies are evaluated before this one. They must share one or // more attributes with this spec. [SerializeField] public List dependencies = new List(); [SerializeField] public List meshToggles = new List(); [SerializeField] public List blendShapes = new List(); [SerializeField] public string menuPath = "/"; public ToggleSpec(string name) { this.name = name; } public ToggleSpec() {} public IEnumerable GetAffectedAttributes() { foreach (var mesh in meshToggles) { yield return $"MeshToggle:{mesh}"; } foreach (var blend in blendShapes) { yield return $"BlendShape:{blend.path}/{blend.blendShape}"; } } } [System.Serializable] public class BlendShapeSpec { [SerializeField] public string path; [SerializeField] public string blendShape; [SerializeField] public float offValue = 0.0f; [SerializeField] public float onValue = 100.0f; public BlendShapeSpec(string path, string blendShape, float offValue = 0, float onValue = 100) { this.path = path; this.blendShape = blendShape; this.offValue = offValue; this.onValue = onValue; } public BlendShapeSpec() {} } [System.Serializable] public class AnimatorConfigFile { [SerializeField] public List toggles = new List(); [SerializeField] public string api_version; } [System.Serializable] public class GeneratedAnimationsConfig { public List animations = new List(); } [System.Serializable] public class GeneratedAnimationClipConfig { public string name; public List meshToggles = new List(); public List blendShapes = new List(); } [System.Serializable] public class GeneratedMeshToggle { public string path; public float value; } [System.Serializable] public class GeneratedBlendShape { public string path; public string blendShape; public float value; } // These classes describe the generated JSON output for the animator configuration. [System.Serializable] public class GeneratedAnimatorConfig { public string name; public List parameters = new List(); public List layers = new List(); public List animations = new List(); } [System.Serializable] public class AnimatorLayer { public string name; public AnimatorDirectBlendTree directBlendTree = new AnimatorDirectBlendTree(); } [System.Serializable] public class AnimatorDirectBlendTree { public List entries = new List(); } [System.Serializable] public class AnimatorDirectBlendTreeEntry { public string name; // animation name public string parameter; // parameter driving the animation } // Add these new classes at the namespace level [System.Serializable] public class VRCMenuConfig { public string menuName = "YOTS"; public List items = new List(); } [System.Serializable] public class VRCMenuItemConfig { public string name; public string parameter; public Texture2D icon; } public class YOTSCore { public static AnimatorController GenerateAnimator( string configJson, VRCExpressionParameters existingParams, VRCExpressionsMenu mainMenu ) { Debug.Log("=== Starting Animator Generation Process ==="); if (string.IsNullOrEmpty(configJson)) { Debug.LogError("No JSON content provided. Process aborted."); return null; } Debug.Log("Parsing JSON configuration"); AnimatorConfigFile config; try { config = JsonUtility.FromJson(configJson); } catch (System.Exception e) { Debug.LogError($"JSON parsing failed: {e.Message}"); return null; } if (config == null) { Debug.LogError("Configuration file is empty or invalid"); return null; } if (config.toggles == null) { Debug.LogError("No toggleSpecs found in configuration"); return null; } Debug.Log($"Configuration loaded. Found {config.toggles.Count} toggles."); // First we generate a naive animator config. GeneratedAnimatorConfig genAnimatorConfig = GenerateNaiveAnimatorConfig(config.toggles); // Apply further fixes genAnimatorConfig = ApplyIndependentFixToAnimatorConfig(genAnimatorConfig); genAnimatorConfig = RemoveOffAnimationsFromOverrideLayers(genAnimatorConfig); genAnimatorConfig = RemoveUnusedAnimations(genAnimatorConfig); // Generate VRChat parameters and menu GenerateVRChatAssets(config.toggles, existingParams, mainMenu); // Create the animation clips directly from the animator config // TODO animations should not be persisted to disk unless requested for debuggability CreateAnimationClips(new GeneratedAnimationsConfig { animations = genAnimatorConfig.animations }); // Generate and return the animator controller AnimatorController controller = GenerateAnimatorController(genAnimatorConfig); Debug.Log("=== Animator Generation Process Complete ==="); return controller; } private static void CreateAnimationClips(GeneratedAnimationsConfig animationsConfig) { // Ensure the directory exists string baseDir = "Assets/YOTS_generated"; string animDir = Path.Combine(baseDir, "Animations"); if (!Directory.Exists(baseDir)) Directory.CreateDirectory(baseDir); if (!Directory.Exists(animDir)) Directory.CreateDirectory(animDir); foreach (var clipConfig in animationsConfig.animations) { AnimationClip newClip = new AnimationClip(); newClip.name = clipConfig.name; // Apply mesh toggles foreach (var meshToggle in clipConfig.meshToggles) { AnimationCurve curve = new AnimationCurve(new Keyframe(0, meshToggle.value)); EditorCurveBinding binding = new EditorCurveBinding(); binding.path = meshToggle.path; binding.type = typeof(GameObject); binding.propertyName = "m_IsActive"; AnimationUtility.SetEditorCurve(newClip, binding, curve); } // Apply blend shapes foreach (var blendShape in clipConfig.blendShapes) { AnimationCurve curve = AnimationCurve.Constant(0, 0, blendShape.value); EditorCurveBinding binding = new EditorCurveBinding(); binding.path = blendShape.path; binding.type = typeof(SkinnedMeshRenderer); binding.propertyName = "blendShape." + blendShape.blendShape; AnimationUtility.SetEditorCurve(newClip, binding, curve); } // Save the animation clip to the specified directory string assetPath = Path.Combine(animDir, clipConfig.name + ".anim"); AssetDatabase.CreateAsset(newClip, assetPath); Debug.Log("Created/Updated animation clip: " + assetPath); } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); } private static AnimatorController GenerateAnimatorController(GeneratedAnimatorConfig animatorConfig) { AnimatorController controller = new AnimatorController(); controller.AddParameter("YOTS_Weight", AnimatorControllerParameterType.Float); controller.parameters[0].defaultFloat = 1.0f; foreach (var param in animatorConfig.parameters) { if (!controller.parameters.Any(p => p.name == param)) { controller.AddParameter(param, AnimatorControllerParameterType.Float); } } // Process base layer first var baseLayer = animatorConfig.layers[0]; var baseStateMachine = new AnimatorStateMachine(); baseStateMachine.name = "BaseLayer_SM"; var rootBlendTree = new BlendTree(); rootBlendTree.name = "BaseLayer_RootBlendTree"; rootBlendTree.blendType = BlendTreeType.Direct; var parameterGroups = baseLayer.directBlendTree.entries .GroupBy(e => e.parameter) .ToDictionary(g => g.Key, g => g.ToList()); foreach (var group in parameterGroups) { var param = group.Key; var entries = group.Value; var paramBlendTree = new BlendTree(); paramBlendTree.name = $"BlendTree_{param}"; paramBlendTree.blendType = BlendTreeType.Simple1D; paramBlendTree.blendParameter = param; var children = new List(); foreach (var entry in entries.OrderBy(e => e.name.EndsWith("_On"))) { Debug.Log("Adding child motion for: " + entry.name); string clipPath = $"Assets/YOTS_generated/Animations/{entry.name}.anim"; AnimationClip clip = AssetDatabase.LoadAssetAtPath(clipPath); if (clip == null) { Debug.LogWarning("Animation clip not found at: " + clipPath); continue; } children.Add(new ChildMotion { motion = clip, timeScale = 1f, threshold = entry.name.EndsWith("_On") ? 1f : 0f }); } paramBlendTree.children = children.ToArray(); rootBlendTree.children = rootBlendTree.children.Append(new ChildMotion { motion = paramBlendTree, timeScale = 1f, directBlendParameter = "YOTS_Weight" }).ToArray(); } var baseState = baseStateMachine.AddState("BaseLayer_State"); baseState.motion = rootBlendTree; baseState.writeDefaultValues = true; baseStateMachine.defaultState = baseState; controller.AddLayer(new AnimatorControllerLayer { name = "YOTS_BaseLayer", defaultWeight = 1.0f, stateMachine = baseStateMachine }); // Process override layers (if any) for (int i = 1; i < animatorConfig.layers.Count; i++) { var layerConfig = animatorConfig.layers[i]; string layerName = $"YOTS_OverrideLayer{(i-1).ToString("00")}"; var stateMachine = new AnimatorStateMachine(); stateMachine.name = layerName + "_SM"; var blendTree = new BlendTree(); blendTree.name = layerName + "_BlendTree"; blendTree.blendType = BlendTreeType.Direct; foreach (var entry in layerConfig.directBlendTree.entries) { string clipPath = $"Assets/YOTS_generated/Animations/{entry.name}.anim"; AnimationClip clip = AssetDatabase.LoadAssetAtPath(clipPath); if (clip == null) { Debug.LogWarning("Animation clip not found at: " + clipPath); continue; } blendTree.children = blendTree.children.Append(new ChildMotion { motion = clip, timeScale = 1f, directBlendParameter = entry.parameter }).ToArray(); } var state = stateMachine.AddState(layerName + "_State"); state.motion = blendTree; state.writeDefaultValues = true; stateMachine.defaultState = state; controller.AddLayer(new AnimatorControllerLayer { name = layerName, defaultWeight = 1.0f, stateMachine = stateMachine }); Debug.Log($"Added override layer: {layerName}"); } return controller; } private static Dictionary TopologicalSortToggles(List toggleSpecs) { Dictionary> graph = new Dictionary>(); foreach (var toggle in toggleSpecs) { if (!graph.ContainsKey(toggle.name)) graph[toggle.name] = new HashSet(); foreach (var dep in toggle.dependencies) { if (!graph.ContainsKey(dep)) graph[dep] = new HashSet(); graph[dep].Add(toggle.name); } } Dictionary inDegree = new Dictionary(); foreach (var toggle in toggleSpecs) { inDegree[toggle.name] = toggle.dependencies.Count; } Dictionary depths = new Dictionary(); Queue queue = new Queue(); foreach (var pair in inDegree) { if (pair.Value == 0) { queue.Enqueue(pair.Key); depths[pair.Key] = 0; } } int processedNodes = 0; while (queue.Count > 0) { string current = queue.Dequeue(); processedNodes++; int currentDepth = depths[current]; if (graph.ContainsKey(current)) { foreach (var neighbor in graph[current]) { inDegree[neighbor]--; if (inDegree[neighbor] == 0) { queue.Enqueue(neighbor); depths[neighbor] = currentDepth + 1; } } } } if (processedNodes != toggleSpecs.Count) { var cycleNodes = toggleSpecs .Where(t => !depths.ContainsKey(t.name)) .Select(t => t.name) .ToList(); throw new System.Exception($"Dependency cycle detected in toggle specifications. Nodes involved: {string.Join(", ", cycleNodes)}"); } return depths; } private static GeneratedAnimatorConfig GenerateNaiveAnimatorConfig(List toggleSpecs) { GeneratedAnimatorConfig genAnimatorConfig = new GeneratedAnimatorConfig(); genAnimatorConfig.name = "YOTS_Animator"; GeneratedAnimationsConfig animConfig = GenerateAnimationConfig(toggleSpecs); genAnimatorConfig.animations = animConfig.animations; Dictionary depths = TopologicalSortToggles(toggleSpecs); var togglesByDepth = toggleSpecs .GroupBy(t => depths[t.name]) .OrderBy(g => g.Key) .ToList(); for (int i = 0; i < togglesByDepth.Count; i++) { var depthGroup = togglesByDepth[i]; AnimatorLayer layer = new AnimatorLayer(); layer.name = i == 0 ? "BaseLayer" : $"OverrideLayer{(i-1).ToString("00")}"; foreach (var toggle in depthGroup) { string paramName = toggle.name; if (!genAnimatorConfig.parameters.Contains(paramName)) genAnimatorConfig.parameters.Add(paramName); layer.directBlendTree.entries.Add(new AnimatorDirectBlendTreeEntry { name = toggle.name + "_On", parameter = paramName }); layer.directBlendTree.entries.Add(new AnimatorDirectBlendTreeEntry { name = toggle.name + "_Off", parameter = paramName }); } genAnimatorConfig.layers.Add(layer); } return genAnimatorConfig; } private static GeneratedAnimationsConfig GenerateAnimationConfig(List toggleSpecs) { GeneratedAnimationsConfig genAnimConfig = new GeneratedAnimationsConfig(); foreach (var toggle in toggleSpecs) { GeneratedAnimationClipConfig onAnim = new GeneratedAnimationClipConfig(); onAnim.name = toggle.name + "_On"; if (toggle.meshToggles != null) { foreach (var mesh in toggle.meshToggles) { onAnim.meshToggles.Add(new GeneratedMeshToggle { path = mesh, value = 1.0f }); } } if (toggle.blendShapes != null) { foreach (var bs in toggle.blendShapes) { onAnim.blendShapes.Add(new GeneratedBlendShape { path = bs.path, blendShape = bs.blendShape, value = bs.onValue }); } } genAnimConfig.animations.Add(onAnim); GeneratedAnimationClipConfig offAnim = new GeneratedAnimationClipConfig(); offAnim.name = toggle.name + "_Off"; if (toggle.meshToggles != null) { foreach (var mesh in toggle.meshToggles) { offAnim.meshToggles.Add(new GeneratedMeshToggle { path = mesh, value = 0.0f }); } } if (toggle.blendShapes != null) { foreach (var bs in toggle.blendShapes) { offAnim.blendShapes.Add(new GeneratedBlendShape { path = bs.path, blendShape = bs.blendShape, value = bs.offValue }); } } genAnimConfig.animations.Add(offAnim); } return genAnimConfig; } private static GeneratedAnimatorConfig ApplyIndependentFixToAnimatorConfig(GeneratedAnimatorConfig genAnimatorConfig) { float GetOffValueForMesh(string path, List offList) { var offToggle = offList?.FirstOrDefault(mt => mt.path == path); return offToggle != null ? offToggle.value : 0.0f; } float GetOffValueForBlend(string path, string blendShapeName, List offList) { var offBlend = offList?.FirstOrDefault(bs => bs.path == path && bs.blendShape == blendShapeName); return offBlend != null ? offBlend.value : 0.0f; } Dictionary toggleAnimations = new Dictionary(); foreach (var anim in genAnimatorConfig.animations) { if (anim.name.EndsWith("_On")) { string toggleName = anim.name.Substring(0, anim.name.LastIndexOf("_On")); if (!toggleAnimations.ContainsKey(toggleName)) toggleAnimations[toggleName] = (null, null); var pair = toggleAnimations[toggleName]; pair.on = anim; toggleAnimations[toggleName] = pair; } else if (anim.name.EndsWith("_Off")) { string toggleName = anim.name.Substring(0, anim.name.LastIndexOf("_Off")); if (!toggleAnimations.ContainsKey(toggleName)) toggleAnimations[toggleName] = (null, null); var pair = toggleAnimations[toggleName]; pair.off = anim; toggleAnimations[toggleName] = pair; } } Dictionary toggleToLayerIndex = new Dictionary(); for (int i = 0; i < genAnimatorConfig.layers.Count; i++) { var layer = genAnimatorConfig.layers[i]; foreach (var entry in layer.directBlendTree.entries) { string entryName = entry.name; string toggleName = entryName; if (toggleName.EndsWith("_On")) toggleName = toggleName.Substring(0, toggleName.LastIndexOf("_On")); else if (toggleName.EndsWith("_Off")) toggleName = toggleName.Substring(0, toggleName.LastIndexOf("_Off")); else if (toggleName.Contains("_Independent")) toggleName = toggleName.Replace("_Independent", ""); else if (toggleName.Contains("_Dependent")) toggleName = toggleName.Replace("_Dependent", ""); if (!toggleToLayerIndex.ContainsKey(toggleName)) toggleToLayerIndex[toggleName] = i; } } Dictionary> attributeToToggles = new Dictionary>(); foreach (var kvp in toggleAnimations) { string toggleName = kvp.Key; var pair = kvp.Value; if (pair.on == null) continue; HashSet attributes = new HashSet(); if (pair.on.meshToggles != null) { foreach (var mt in pair.on.meshToggles) { string attr = "MeshToggle:" + mt.path; attributes.Add(attr); } } if (pair.on.blendShapes != null) { foreach (var bs in pair.on.blendShapes) { string attr = "BlendShape:" + bs.path + "/" + bs.blendShape; attributes.Add(attr); } } foreach (var attr in attributes) { if (!attributeToToggles.TryGetValue(attr, out var set)) { set = new HashSet(); attributeToToggles[attr] = set; } set.Add(toggleName); } } List newAnimations = new List(); AnimatorLayer baseLayer = genAnimatorConfig.layers.FirstOrDefault(l => l.name == "BaseLayer"); if (baseLayer == null && genAnimatorConfig.layers.Count > 0) baseLayer = genAnimatorConfig.layers[0]; foreach (var kvp in toggleAnimations) { string toggleName = kvp.Key; var pair = kvp.Value; int layerIndex = toggleToLayerIndex.ContainsKey(toggleName) ? toggleToLayerIndex[toggleName] : 0; bool isBase = (layerIndex == 0); if (isBase) { newAnimations.Add(pair.on); newAnimations.Add(pair.off); } else { List independentMesh = new List(); List dependentMesh = new List(); if (pair.on.meshToggles != null) { foreach (var mt in pair.on.meshToggles) { string attr = "MeshToggle:" + mt.path; if (attributeToToggles[attr].Count == 1) independentMesh.Add(mt); else dependentMesh.Add(mt); } } List independentBlend = new List(); List dependentBlend = new List(); if (pair.on.blendShapes != null) { foreach (var bs in pair.on.blendShapes) { string attr = "BlendShape:" + bs.path + "/" + bs.blendShape; if (attributeToToggles[attr].Count == 1) independentBlend.Add(bs); else dependentBlend.Add(bs); } } bool hasIndependent = (independentMesh.Count > 0 || independentBlend.Count > 0); bool hasDependent = (dependentMesh.Count > 0 || dependentBlend.Count > 0); if (hasIndependent && hasDependent) { GeneratedAnimationClipConfig dependentOn = new GeneratedAnimationClipConfig(); dependentOn.name = toggleName + "_Dependent_On"; dependentOn.meshToggles = dependentMesh; dependentOn.blendShapes = dependentBlend; GeneratedAnimationClipConfig dependentOff = new GeneratedAnimationClipConfig(); dependentOff.name = toggleName + "_Dependent_Off"; dependentOff.meshToggles = dependentMesh .Select(mt => new GeneratedMeshToggle { path = mt.path, value = GetOffValueForMesh(mt.path, pair.off.meshToggles) }) .ToList(); dependentOff.blendShapes = dependentBlend .Select(bs => new GeneratedBlendShape { path = bs.path, blendShape = bs.blendShape, value = GetOffValueForBlend(bs.path, bs.blendShape, pair.off.blendShapes) }) .ToList(); GeneratedAnimationClipConfig independentOn = new GeneratedAnimationClipConfig(); independentOn.name = toggleName + "_Independent_On"; independentOn.meshToggles = independentMesh; independentOn.blendShapes = independentBlend; GeneratedAnimationClipConfig independentOff = new GeneratedAnimationClipConfig(); independentOff.name = toggleName + "_Independent_Off"; independentOff.meshToggles = independentMesh .Select(mt => new GeneratedMeshToggle { path = mt.path, value = GetOffValueForMesh(mt.path, pair.off.meshToggles) }) .ToList(); independentOff.blendShapes = independentBlend .Select(bs => new GeneratedBlendShape { path = bs.path, blendShape = bs.blendShape, value = GetOffValueForBlend(bs.path, bs.blendShape, pair.off.blendShapes) }) .ToList(); newAnimations.Add(dependentOn); newAnimations.Add(dependentOff); newAnimations.Add(independentOn); newAnimations.Add(independentOff); AnimatorLayer overrideLayer = genAnimatorConfig.layers[layerIndex]; foreach (var entry in overrideLayer.directBlendTree.entries) { if (entry.name.StartsWith(toggleName) && (entry.name.EndsWith("_On") || entry.name.EndsWith("_Off"))) { entry.name = entry.name.EndsWith("_On") ? toggleName + "_Dependent_On" : toggleName + "_Dependent_Off"; } } if (baseLayer != null) { baseLayer.directBlendTree.entries.Add(new AnimatorDirectBlendTreeEntry { name = toggleName + "_Independent_On", parameter = toggleName }); baseLayer.directBlendTree.entries.Add(new AnimatorDirectBlendTreeEntry { name = toggleName + "_Independent_Off", parameter = toggleName }); } } else if (hasIndependent && !hasDependent) { GeneratedAnimationClipConfig independentOn = new GeneratedAnimationClipConfig(); independentOn.name = toggleName + "_Independent_On"; independentOn.meshToggles = pair.on.meshToggles; independentOn.blendShapes = pair.on.blendShapes; GeneratedAnimationClipConfig independentOff = new GeneratedAnimationClipConfig(); independentOff.name = toggleName + "_Independent_Off"; independentOff.meshToggles = pair.off.meshToggles; independentOff.blendShapes = pair.off.blendShapes; newAnimations.Add(independentOn); newAnimations.Add(independentOff); AnimatorLayer overrideLayer = genAnimatorConfig.layers[layerIndex]; overrideLayer.directBlendTree.entries.RemoveAll(e => e.name.StartsWith(toggleName)); if (baseLayer != null) { baseLayer.directBlendTree.entries.Add(new AnimatorDirectBlendTreeEntry { name = toggleName + "_Independent_On", parameter = toggleName }); baseLayer.directBlendTree.entries.Add(new AnimatorDirectBlendTreeEntry { name = toggleName + "_Independent_Off", parameter = toggleName }); } } else if (!hasIndependent && hasDependent) { GeneratedAnimationClipConfig dependentOn = new GeneratedAnimationClipConfig(); dependentOn.name = toggleName + "_Dependent_On"; dependentOn.meshToggles = pair.on.meshToggles; dependentOn.blendShapes = pair.on.blendShapes; GeneratedAnimationClipConfig dependentOff = new GeneratedAnimationClipConfig(); dependentOff.name = toggleName + "_Dependent_Off"; dependentOff.meshToggles = pair.off.meshToggles; dependentOff.blendShapes = pair.off.blendShapes; newAnimations.Add(dependentOn); newAnimations.Add(dependentOff); AnimatorLayer overrideLayer = genAnimatorConfig.layers[layerIndex]; foreach (var entry in overrideLayer.directBlendTree.entries) { if (entry.name.StartsWith(toggleName) && (entry.name.EndsWith("_On") || entry.name.EndsWith("_Off"))) { entry.name = entry.name.EndsWith("_On") ? toggleName + "_Dependent_On" : toggleName + "_Dependent_Off"; } } } } } genAnimatorConfig.animations = newAnimations; return genAnimatorConfig; } private static GeneratedAnimatorConfig RemoveOffAnimationsFromOverrideLayers(GeneratedAnimatorConfig config) { for (int i = 1; i < config.layers.Count; i++) { var layer = config.layers[i]; layer.directBlendTree.entries.RemoveAll(entry => entry.name.EndsWith("_Off")); } return config; } private static GeneratedAnimatorConfig RemoveUnusedAnimations(GeneratedAnimatorConfig config) { HashSet referencedAnimations = new HashSet(); foreach (var layer in config.layers) { foreach (var entry in layer.directBlendTree.entries) referencedAnimations.Add(entry.name); } config.animations = config.animations .Where(anim => referencedAnimations.Contains(anim.name)) .ToList(); Debug.Log($"Removed {config.animations.Count - referencedAnimations.Count} unused animations"); return config; } private static VRCExpressionsMenu GetOrCreateSubmenu( VRCExpressionsMenu parentMenu, string submenuName ) { if (parentMenu.controls == null) parentMenu.controls = new List(); // Check if submenu already exists foreach (var control in parentMenu.controls) { if (control.type == VRCExpressionsMenu.Control.ControlType.SubMenu && control.name == submenuName && control.subMenu != null) { // Clone existing submenu to avoid modifying original var clonedSubmenu = UnityEngine.Object.Instantiate(control.subMenu); control.subMenu = clonedSubmenu; return clonedSubmenu; } } // Create new submenu var newSubmenu = ScriptableObject.CreateInstance(); newSubmenu.name = submenuName; newSubmenu.controls = new List(); var newControl = new VRCExpressionsMenu.Control { name = submenuName, type = VRCExpressionsMenu.Control.ControlType.SubMenu, subMenu = newSubmenu }; parentMenu.controls.Add(newControl); return newSubmenu; } private static void InitializeSubmenu(VRCExpressionsMenu menu) { if (menu == null) return; if (menu.controls != null) { foreach (var control in menu.controls) { if (control.type == VRCExpressionsMenu.Control.ControlType.SubMenu && control.subMenu != null) InitializeSubmenu(control.subMenu); } menu.controls.Clear(); } else { menu.controls = new List(); } } private static void GenerateVRChatAssets( List toggleSpecs, VRCExpressionParameters existingParams = null, VRCExpressionsMenu mainMenu = null ) { var uniqueToggles = toggleSpecs .Where(t => t.name != "YOTS_Weight") .GroupBy(t => t.name) .Select(g => g.First()) .ToList(); VRCExpressionParameters expressionParameters; if (existingParams == null) { expressionParameters = ScriptableObject.CreateInstance(); } else { expressionParameters = existingParams; } var paramList = new List(); if (expressionParameters.parameters != null) { paramList.AddRange(expressionParameters.parameters.Where(p => !uniqueToggles.Any(t => t.name == p.name))); } foreach (var toggle in uniqueToggles) { paramList.Add(new VRCExpressionParameters.Parameter { name = toggle.name, valueType = toggle.type == "radial" ? VRCExpressionParameters.ValueType.Float : VRCExpressionParameters.ValueType.Bool, defaultValue = 0f, saved = true }); } expressionParameters.parameters = paramList.ToArray(); mainMenu.controls.RemoveAll(c => c.name == "YOTS"); // Create YOTS submenu VRCExpressionsMenu yotsSubmenu = ScriptableObject.CreateInstance(); yotsSubmenu.name = "YOTS"; yotsSubmenu.controls = new List(); // Track all created/modified menus to ensure they're saved HashSet modifiedMenus = new HashSet { mainMenu, yotsSubmenu }; foreach (var toggle in toggleSpecs) { VRCExpressionsMenu currentMenu = yotsSubmenu; if (!string.IsNullOrEmpty(toggle.menuPath) && toggle.menuPath != "/") { string trimmedPath = toggle.menuPath.Trim('/'); var sections = trimmedPath.Split('/'); foreach (var section in sections) { currentMenu = GetOrCreateSubmenu(currentMenu, section); modifiedMenus.Add(currentMenu); } } // Add toggle controls if (toggle.type == "radial") { currentMenu.controls.Add(new VRCExpressionsMenu.Control { name = toggle.name, type = VRCExpressionsMenu.Control.ControlType.RadialPuppet, subParameters = new VRCExpressionsMenu.Control.Parameter[] { new VRCExpressionsMenu.Control.Parameter { name = toggle.name } } }); } else { currentMenu.controls.Add(new VRCExpressionsMenu.Control { name = toggle.name, type = VRCExpressionsMenu.Control.ControlType.Toggle, parameter = new VRCExpressionsMenu.Control.Parameter { name = toggle.name }, value = 1f }); } } // Add YOTS submenu to main menu mainMenu.controls.Add(new VRCExpressionsMenu.Control { name = "YOTS", type = VRCExpressionsMenu.Control.ControlType.SubMenu, subMenu = yotsSubmenu }); } } }