#if UNITY_EDITOR using UnityEngine; using nadena.dev.ndmf; using VRC.SDK3.Avatars.ScriptableObjects; namespace YOTS { [DisallowMultipleComponent] public class YOTSNDMFConfig : MonoBehaviour { [Tooltip("The JSON configuration file.")] public TextAsset jsonConfig; void OnValidate() { gameObject.tag = "EditorOnly"; } } } #endif // UNITY_EDITOR