#if UNITY_EDITOR using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; using UnityEditor; using UnityEditor.Animations; using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.ScriptableObjects; namespace YOTS { [System.Serializable] public class ToggleSpec { // The name of the toggle. This is plumbed into the menu, the VRChat // parameters, and the animator parameters. [SerializeField] public string name; // The type of toggle. // Accepted values: // "toggle" - A boolean toggle. Creates a boolean sync param. // "radial" - A radial puppet. Creates a float sync param. [SerializeField] public string type = "toggle"; // Dependencies are toggles that will be evaluated before this one. If // you have two toggles which animate the same thing, one must depend // on the other. [SerializeField] public List dependencies = new List(); // The name of meshes to toggle. // For example, "Body" or "Shirt". [SerializeField] public List meshToggles = new List(); // Blendshapes to animate. [SerializeField] public List blendShapes = new List(); // Where to put the toggle in the menu. All toggles are placed under // /YOTS. So if you put "Clothes" here, it'll be placed under // /YOTS/Clothes. [SerializeField] public string menuPath = "/YOTS"; // The default value of the toggle. Range from 0-1. // For example, if you want a gimmick to start toggled off, set this to // 0.0f. [SerializeField] public float defaultValue = 1.0f; // Whether the corresponding VRChat parameter is synced. [SerializeField] public bool synced = true; // Whether the corresponding VRChat parameter is saved. [SerializeField] public bool saved = true; } [System.Serializable] public class BlendShapeSpec { // The path to the mesh renderer to apply the blend shape to. // For example, "Body" or "Shirt". [SerializeField] public string path; // The name of the blend shape to apply. // For example, "Chest_Hide" or "Boobs+". [SerializeField] public string blendShape; // The value of the blendshape when the toggle is off. Range from 0-100. [SerializeField] public float offValue = 0.0f; // The value of the blendshape when the toggle is on. Range from 0-100. [SerializeField] public float onValue = 100.0f; } [System.Serializable] public class AnimatorConfigFile { [SerializeField] public List toggles = new List(); [SerializeField] public string api_version; } [System.Serializable] public class GeneratedAnimationsConfig { public List animations = new List(); } [System.Serializable] public class GeneratedAnimationClipConfig { public string name; public List meshToggles = new List(); public List blendShapes = new List(); } [System.Serializable] public class GeneratedMeshToggle { public string path; public float value; } [System.Serializable] public class GeneratedBlendShape { public string path; public string blendShape; public float value; } // These classes describe the generated JSON output for the animator configuration. [System.Serializable] public class GeneratedAnimatorConfig { public List parameters = new List(); public List layers = new List(); public List animations = new List(); } [System.Serializable] public class AnimatorLayer { public string name; public AnimatorDirectBlendTree directBlendTree = new AnimatorDirectBlendTree(); } [System.Serializable] public class AnimatorDirectBlendTree { public List entries = new List(); } [System.Serializable] public class AnimatorDirectBlendTreeEntry { public string name; // animation name public string parameter; // parameter driving the animation } // Add these new classes at the namespace level [System.Serializable] public class VRCMenuConfig { public string menuName = "YOTS"; public List items = new List(); } [System.Serializable] public class VRCMenuItemConfig { public string name; public string parameter; public Texture2D icon; } [System.Serializable] public class AnimatorParameterSetting { public string name; public float defaultValue; } public class YOTSCore { private static Dictionary animationClips = new Dictionary(); private static string GetMeshToggleAttributeId(string path) { return "MeshToggle:" + path; } private static string GetBlendShapeAttributeId(string path, string blendShape) { return "BlendShape:" + path + "/" + blendShape; } public static AnimatorController GenerateAnimator(string configJson, VRCExpressionParameters vrcParams, VRCExpressionsMenu vrcMenu) { Debug.Log("=== Starting Animator Generation Process ==="); if (string.IsNullOrEmpty(configJson)) { throw new ArgumentException("No config JSON provided."); } AnimatorConfigFile config; config = JsonUtility.FromJson(configJson); if (config == null) { throw new ArgumentException("JSON config is empty or invalid"); } if (config.toggles == null) { throw new ArgumentException("No toggleSpecs found in configuration"); } Debug.Log($"Configuration loaded. Found {config.toggles.Count} toggles."); // Create abstract representation of the animator. GeneratedAnimatorConfig genAnimatorConfig = GenerateNaiveAnimatorConfig(config.toggles); genAnimatorConfig = ApplyIndependentFixToAnimatorConfig(genAnimatorConfig); genAnimatorConfig = RemoveOffAnimationsFromOverrideLayers(genAnimatorConfig); genAnimatorConfig = RemoveUnusedAnimations(genAnimatorConfig); // Create actual assets. GenerateVRChatAssets(config.toggles, vrcParams, vrcMenu); CreateAnimationClips(new GeneratedAnimationsConfig { animations = genAnimatorConfig.animations }); AnimatorController controller = GenerateAnimatorController(genAnimatorConfig); Debug.Log("=== Animator Generation Process Complete ==="); return controller; } private static void CreateAnimationClips(GeneratedAnimationsConfig animationsConfig) { foreach (var clipConfig in animationsConfig.animations) { AnimationClip newClip = new AnimationClip(); newClip.name = clipConfig.name; // Apply mesh toggles foreach (var meshToggle in clipConfig.meshToggles) { AnimationCurve curve = new AnimationCurve(new Keyframe(0, meshToggle.value)); EditorCurveBinding binding = new EditorCurveBinding(); binding.path = meshToggle.path; binding.type = typeof(GameObject); binding.propertyName = "m_IsActive"; AnimationUtility.SetEditorCurve(newClip, binding, curve); } // Apply blend shapes foreach (var blendShape in clipConfig.blendShapes) { AnimationCurve curve = AnimationCurve.Constant(0, 0, blendShape.value); EditorCurveBinding binding = new EditorCurveBinding(); binding.path = blendShape.path; binding.type = typeof(SkinnedMeshRenderer); binding.propertyName = "blendShape." + blendShape.blendShape; AnimationUtility.SetEditorCurve(newClip, binding, curve); } // Store in memory animationClips[clipConfig.name] = newClip; Debug.Log("Created animation clip " + clipConfig.name); } } private static AnimatorController GenerateAnimatorController(GeneratedAnimatorConfig animatorConfig) { AnimatorController controller = new AnimatorController(); // Add weight parameter used to ensure that the blendtrees always // run. All layers use this. Documented on vrc.school: // http://vrc.school/docs/Other/DBT-Combining#ed504c95853f4924adeffb6b125234ad List parameters_list = new List(); var yots_weight = new AnimatorControllerParameter(); yots_weight.name = "YOTS_Weight"; yots_weight.type = AnimatorControllerParameterType.Float; yots_weight.defaultFloat = 1.0f; parameters_list.Add(yots_weight); // Add all other parameters foreach (var param in animatorConfig.parameters) { var p = new AnimatorControllerParameter(); p.name = param.name; p.type = AnimatorControllerParameterType.Float; p.defaultFloat = param.defaultValue; parameters_list.Add(p); } controller.parameters = parameters_list.ToArray(); // Add base layer. This is structured as a wide direct blendtree // (DBT) comprised of blendtrees animating pairs of On/Off // animations. var baseLayerConfig = animatorConfig.layers[0]; var baseStateMachine = new AnimatorStateMachine(); baseStateMachine.name = "YOTS_BaseLayer_SM"; var rootBlendTree = new BlendTree(); rootBlendTree.name = "YOTS_BaseLayer_RootBlendTree"; rootBlendTree.blendType = BlendTreeType.Direct; var parameterGroups = baseLayerConfig.directBlendTree.entries .GroupBy(e => e.parameter) .ToDictionary(g => g.Key, g => g.ToList()); // Iterate over (parameter, animationSet) pairs in the base layer. foreach (var group in parameterGroups) { var param = group.Key; var animations = group.Value; // Create a blendtree controlled by this toggle's parameter. var paramBlendTree = new BlendTree(); paramBlendTree.name = $"YOTS_BlendTree_{param}"; paramBlendTree.blendType = BlendTreeType.Simple1D; paramBlendTree.blendParameter = param; var children = new List(); foreach (var animation in animations.OrderBy(e => e.name.EndsWith("_On"))) { Debug.Log("Adding child motion for: " + animation.name); if (!animationClips.TryGetValue(animation.name, out AnimationClip clip)) { throw new InvalidOperationException($"Animation clip not found in memory: {animation.name}"); } children.Add(new ChildMotion{ motion = clip, timeScale = 1f, threshold = animation.name.EndsWith("_On") ? 1f : 0f }); } paramBlendTree.children = children.ToArray(); // Add that blendtree to the parent direct blendtree (DBT) // controlled by YOTS_Weight. That YOTS_Weight parameter is // always set to 1, so the child blendtree always runs. rootBlendTree.children = rootBlendTree.children.Append( new ChildMotion{ motion = paramBlendTree, timeScale = 1f, directBlendParameter = "YOTS_Weight" }).ToArray(); } var baseState = baseStateMachine.AddState("YOTS_BaseLayer_State"); baseState.motion = rootBlendTree; baseState.writeDefaultValues = true; baseStateMachine.defaultState = baseState; controller.AddLayer(new AnimatorControllerLayer{ name = "YOTS_BaseLayer", defaultWeight = 1.0f, stateMachine = baseStateMachine }); // Add override layers. These are DBTs of On animations (no Off // animations). for (int i = 1; i < animatorConfig.layers.Count; i++) { var layerConfig = animatorConfig.layers[i]; string layerName = $"YOTS_OverrideLayer{(i-1).ToString("00")}"; var stateMachine = new AnimatorStateMachine(); stateMachine.name = layerName + "_SM"; var blendTree = new BlendTree(); blendTree.name = layerName + "_BlendTree"; blendTree.blendType = BlendTreeType.Direct; foreach (var entry in layerConfig.directBlendTree.entries) { if (!animationClips.TryGetValue(entry.name, out AnimationClip clip)) { throw new InvalidOperationException($"Animation clip not found in memory: {entry.name}"); } blendTree.children = blendTree.children.Append(new ChildMotion{ motion = clip, timeScale = 1f, directBlendParameter = entry.parameter }).ToArray(); } var state = stateMachine.AddState(layerName + "_State"); state.motion = blendTree; state.writeDefaultValues = true; stateMachine.defaultState = state; controller.AddLayer(new AnimatorControllerLayer{ name = layerName, defaultWeight = 1.0f, stateMachine = stateMachine }); Debug.Log($"Added override layer: {layerName}"); } return controller; } private static Dictionary TopologicalSortToggles(List toggleSpecs) { // Get mapping from toggle name to children Dictionary> graph = new Dictionary>(); foreach (var toggle in toggleSpecs) { if (!graph.ContainsKey(toggle.name)) graph[toggle.name] = new HashSet(); foreach (var dep in toggle.dependencies) { if (!graph.ContainsKey(dep)) graph[dep] = new HashSet(); graph[dep].Add(toggle.name); } } Dictionary inDegree = new Dictionary(); foreach (var toggle in toggleSpecs) { inDegree[toggle.name] = toggle.dependencies.Count; } Dictionary depths = new Dictionary(); Queue queue = new Queue(); // Identify start nodes foreach (var pair in inDegree) { if (pair.Value == 0) { queue.Enqueue(pair.Key); depths[pair.Key] = 0; } } int processedNodes = 0; while (queue.Count > 0) { // Pop start nodes one by one. string current = queue.Dequeue(); processedNodes++; int currentDepth = depths[current]; // Enqueue children and set their depth to cur depth + 1. foreach (var child in graph[current]) { inDegree[child]--; if (inDegree[child] == 0) { queue.Enqueue(child); depths[child] = currentDepth + 1; } } } if (processedNodes != toggleSpecs.Count) { var cycleNodes = toggleSpecs .Where(t => !depths.ContainsKey(t.name)) .Select(t => t.name) .ToList(); throw new System.Exception($"Dependency cycle detected in toggle specifications. Nodes involved: {string.Join(", ", cycleNodes)}"); } return depths; } private static GeneratedAnimatorConfig GenerateNaiveAnimatorConfig(List toggleSpecs) { GeneratedAnimatorConfig genAnimatorConfig = new GeneratedAnimatorConfig(); // Sort toggles into layers Dictionary depths = TopologicalSortToggles(toggleSpecs); var togglesByDepth = toggleSpecs .GroupBy(t => depths[t.name]) .OrderBy(g => g.Key) .ToList(); // Add layers for (int i = 0; i < togglesByDepth.Count; i++) { var depthGroup = togglesByDepth[i]; AnimatorLayer layer = new AnimatorLayer(); layer.name = i == 0 ? "YOTS_BaseLayer" : $"YOTS_OverrideLayer{(i - 1).ToString("00")}"; foreach (var toggle in depthGroup) { string paramName = toggle.name; if (!genAnimatorConfig.parameters.Any(p => p.name == paramName)) genAnimatorConfig.parameters.Add(new AnimatorParameterSetting{ name = paramName, defaultValue = toggle.defaultValue }); layer.directBlendTree.entries.Add(new AnimatorDirectBlendTreeEntry{ name = toggle.name + "_On", parameter = paramName }); layer.directBlendTree.entries.Add(new AnimatorDirectBlendTreeEntry{ name = toggle.name + "_Off", parameter = paramName }); } genAnimatorConfig.layers.Add(layer); } // Add animations GeneratedAnimationsConfig animConfig = GenerateAnimationConfig(toggleSpecs); genAnimatorConfig.animations = animConfig.animations; return genAnimatorConfig; } private static GeneratedAnimationsConfig GenerateAnimationConfig(List toggleSpecs) { GeneratedAnimationsConfig genAnimConfig = new GeneratedAnimationsConfig(); foreach (var toggle in toggleSpecs) { GeneratedAnimationClipConfig onAnim = new GeneratedAnimationClipConfig(); onAnim.name = toggle.name + "_On"; if (toggle.meshToggles != null) { foreach (var mesh in toggle.meshToggles) { onAnim.meshToggles.Add(new GeneratedMeshToggle { path = mesh, value = 1.0f }); } } if (toggle.blendShapes != null) { foreach (var bs in toggle.blendShapes) { onAnim.blendShapes.Add(new GeneratedBlendShape{ path = bs.path, blendShape = bs.blendShape, value = bs.onValue }); } } genAnimConfig.animations.Add(onAnim); GeneratedAnimationClipConfig offAnim = new GeneratedAnimationClipConfig(); offAnim.name = toggle.name + "_Off"; if (toggle.meshToggles != null) { foreach (var mesh in toggle.meshToggles) { offAnim.meshToggles.Add(new GeneratedMeshToggle { path = mesh, value = 0.0f }); } } if (toggle.blendShapes != null) { foreach (var bs in toggle.blendShapes) { offAnim.blendShapes.Add(new GeneratedBlendShape{ path = bs.path, blendShape = bs.blendShape, value = bs.offValue }); } } genAnimConfig.animations.Add(offAnim); } return genAnimConfig; } private static GeneratedAnimatorConfig ApplyIndependentFixToAnimatorConfig(GeneratedAnimatorConfig genAnimatorConfig) { // TODO meshToggles do not implement offValue/onValue at the JSON level, // so this is redundant. float GetOffValueForMesh(string path, List offList) { var offToggle = offList?.FirstOrDefault(mt => mt.path == path); return offToggle != null ? offToggle.value : 0.0f; } float GetOffValueForBlend(string path, string blendShapeName, List offList) { var offBlend = offList?.FirstOrDefault(bs => bs.path == path && bs.blendShape == blendShapeName); return offBlend != null ? offBlend.value : 0.0f; } // Create mapping from toggle name -> (on animation, off animation) Dictionary toggleAnimations = new Dictionary(); foreach (var anim in genAnimatorConfig.animations) { if (anim.name.EndsWith("_On")) { string toggleName = anim.name.Substring(0, anim.name.LastIndexOf("_On")); if (!toggleAnimations.ContainsKey(toggleName)) toggleAnimations[toggleName] = (null, null); var pair = toggleAnimations[toggleName]; pair.on = anim; toggleAnimations[toggleName] = pair; } else if (anim.name.EndsWith("_Off")) { string toggleName = anim.name.Substring(0, anim.name.LastIndexOf("_Off")); if (!toggleAnimations.ContainsKey(toggleName)) toggleAnimations[toggleName] = (null, null); var pair = toggleAnimations[toggleName]; pair.off = anim; toggleAnimations[toggleName] = pair; } } Dictionary toggleToLayerIndex = new Dictionary(); for (int i = 0; i < genAnimatorConfig.layers.Count; i++) { var layer = genAnimatorConfig.layers[i]; foreach (var entry in layer.directBlendTree.entries) { string entryName = entry.name; string toggleName = entryName; if (toggleName.EndsWith("_On")) toggleName = toggleName.Substring(0, toggleName.Length - "_On".Length); else if (toggleName.EndsWith("_Off")) toggleName = toggleName.Substring(0, toggleName.Length - "_Off".Length); if (!toggleToLayerIndex.ContainsKey(toggleName)) toggleToLayerIndex[toggleName] = i; } } // Mapping from attribute touched by animation to the set of toggles // which affect it. Dictionary> attributeToToggles = new Dictionary>(); foreach (var kvp in toggleAnimations) { string toggleName = kvp.Key; var pair = kvp.Value; if (pair.on == null) continue; HashSet attributes = new HashSet(); if (pair.on.meshToggles != null) { foreach (var mt in pair.on.meshToggles) { string attr = GetMeshToggleAttributeId(mt.path); attributes.Add(attr); } } if (pair.on.blendShapes != null) { foreach (var bs in pair.on.blendShapes) { string attr = GetBlendShapeAttributeId(bs.path, bs.blendShape); attributes.Add(attr); } } foreach (var attr in attributes) { if (!attributeToToggles.TryGetValue(attr, out var set)) { set = new HashSet(); attributeToToggles[attr] = set; } set.Add(toggleName); } } // TODO assert that all toggles affecting the same attribute are on // different layers. List newAnimations = new List(); AnimatorLayer baseLayer = genAnimatorConfig.layers.FirstOrDefault(l => l.name == "BaseLayer"); if (baseLayer == null && genAnimatorConfig.layers.Count > 0) baseLayer = genAnimatorConfig.layers[0]; foreach (var kvp in toggleAnimations) { string toggleName = kvp.Key; var pair = kvp.Value; int layerIndex = toggleToLayerIndex[toggleName]; if (layerIndex == 0) { newAnimations.Add(pair.on); newAnimations.Add(pair.off); continue; } // Work out which of the animation's mesh toggles are overrides and // which are independent. List independentMesh = new List(); List dependentMesh = new List(); if (pair.on.meshToggles != null) { foreach (var mt in pair.on.meshToggles) { string attr = GetMeshToggleAttributeId(mt.path); if (attributeToToggles[attr].Count == 1) independentMesh.Add(mt); else dependentMesh.Add(mt); } } // Work out which of the animation's blendshapes are overrides and // which are independent. List independentBlend = new List(); List dependentBlend = new List(); if (pair.on.blendShapes != null) { foreach (var bs in pair.on.blendShapes) { string attr = GetBlendShapeAttributeId(bs.path, bs.blendShape); if (attributeToToggles[attr].Count == 1) independentBlend.Add(bs); else dependentBlend.Add(bs); } } bool hasIndependent = (independentMesh.Count > 0 || independentBlend.Count > 0); bool hasDependent = (dependentMesh.Count > 0 || dependentBlend.Count > 0); if (hasIndependent && hasDependent) { GeneratedAnimationClipConfig dependentOn = new GeneratedAnimationClipConfig(); dependentOn.name = toggleName + "_Dependent_On"; dependentOn.meshToggles = dependentMesh; dependentOn.blendShapes = dependentBlend; GeneratedAnimationClipConfig dependentOff = new GeneratedAnimationClipConfig(); dependentOff.name = toggleName + "_Dependent_Off"; dependentOff.meshToggles = dependentMesh .Select(mt => new GeneratedMeshToggle{ path = mt.path, value = GetOffValueForMesh(mt.path, pair.off.meshToggles) }) .ToList(); dependentOff.blendShapes = dependentBlend .Select(bs => new GeneratedBlendShape{ path = bs.path, blendShape = bs.blendShape, value = GetOffValueForBlend(bs.path, bs.blendShape, pair.off.blendShapes) }) .ToList(); GeneratedAnimationClipConfig independentOn = new GeneratedAnimationClipConfig(); independentOn.name = toggleName + "_Independent_On"; independentOn.meshToggles = independentMesh; independentOn.blendShapes = independentBlend; GeneratedAnimationClipConfig independentOff = new GeneratedAnimationClipConfig(); independentOff.name = toggleName + "_Independent_Off"; independentOff.meshToggles = independentMesh .Select(mt => new GeneratedMeshToggle{ path = mt.path, value = GetOffValueForMesh(mt.path, pair.off.meshToggles) }) .ToList(); independentOff.blendShapes = independentBlend .Select(bs => new GeneratedBlendShape{ path = bs.path, blendShape = bs.blendShape, value = GetOffValueForBlend(bs.path, bs.blendShape, pair.off.blendShapes) }) .ToList(); newAnimations.Add(dependentOn); newAnimations.Add(dependentOff); newAnimations.Add(independentOn); newAnimations.Add(independentOff); AnimatorLayer overrideLayer = genAnimatorConfig.layers[layerIndex]; foreach (var entry in overrideLayer.directBlendTree.entries) { if (entry.name.StartsWith(toggleName) && (entry.name.EndsWith("_On") || entry.name.EndsWith("_Off"))) { entry.name = entry.name.EndsWith("_On") ? toggleName + "_Dependent_On" : toggleName + "_Dependent_Off"; } } if (baseLayer != null) { baseLayer.directBlendTree.entries.Add(new AnimatorDirectBlendTreeEntry{ name = toggleName + "_Independent_On", parameter = toggleName }); baseLayer.directBlendTree.entries.Add(new AnimatorDirectBlendTreeEntry{ name = toggleName + "_Independent_Off", parameter = toggleName }); } } else if (hasIndependent) { GeneratedAnimationClipConfig independentOn = new GeneratedAnimationClipConfig(); independentOn.name = toggleName + "_Independent_On"; independentOn.meshToggles = pair.on.meshToggles; independentOn.blendShapes = pair.on.blendShapes; GeneratedAnimationClipConfig independentOff = new GeneratedAnimationClipConfig(); independentOff.name = toggleName + "_Independent_Off"; independentOff.meshToggles = pair.off.meshToggles; independentOff.blendShapes = pair.off.blendShapes; newAnimations.Add(independentOn); newAnimations.Add(independentOff); AnimatorLayer overrideLayer = genAnimatorConfig.layers[layerIndex]; overrideLayer.directBlendTree.entries.RemoveAll(e => e.name.StartsWith(toggleName)); if (baseLayer != null) { baseLayer.directBlendTree.entries.Add(new AnimatorDirectBlendTreeEntry{ name = toggleName + "_Independent_On", parameter = toggleName }); baseLayer.directBlendTree.entries.Add(new AnimatorDirectBlendTreeEntry{ name = toggleName + "_Independent_Off", parameter = toggleName }); } } else if (hasDependent) { GeneratedAnimationClipConfig dependentOn = new GeneratedAnimationClipConfig(); dependentOn.name = toggleName + "_Dependent_On"; dependentOn.meshToggles = pair.on.meshToggles; dependentOn.blendShapes = pair.on.blendShapes; GeneratedAnimationClipConfig dependentOff = new GeneratedAnimationClipConfig(); dependentOff.name = toggleName + "_Dependent_Off"; dependentOff.meshToggles = pair.off.meshToggles; dependentOff.blendShapes = pair.off.blendShapes; newAnimations.Add(dependentOn); newAnimations.Add(dependentOff); AnimatorLayer overrideLayer = genAnimatorConfig.layers[layerIndex]; foreach (var entry in overrideLayer.directBlendTree.entries) { if (entry.name.StartsWith(toggleName) && (entry.name.EndsWith("_On") || entry.name.EndsWith("_Off"))) { entry.name = entry.name.EndsWith("_On") ? toggleName + "_Dependent_On" : toggleName + "_Dependent_Off"; } } } else { throw new ArgumentException($"Toggle {toggleName} seems to have no animations."); } } genAnimatorConfig.animations = newAnimations; return genAnimatorConfig; } private static GeneratedAnimatorConfig RemoveOffAnimationsFromOverrideLayers(GeneratedAnimatorConfig config) { for (int i = 1; i < config.layers.Count; i++) { var layer = config.layers[i]; layer.directBlendTree.entries.RemoveAll(entry => entry.name.EndsWith("_Off")); } return config; } private static GeneratedAnimatorConfig RemoveUnusedAnimations(GeneratedAnimatorConfig config) { HashSet referencedAnimations = new HashSet(); foreach (var layer in config.layers) { foreach (var entry in layer.directBlendTree.entries) referencedAnimations.Add(entry.name); } config.animations = config.animations .Where(anim => referencedAnimations.Contains(anim.name)) .ToList(); return config; } private static VRCExpressionsMenu GetOrCreateSubmenu( VRCExpressionsMenu parentMenu, string submenuName) { // Check if submenu already exists foreach (var control in parentMenu.controls) { if (control.type == VRCExpressionsMenu.Control.ControlType.SubMenu && control.name == submenuName && control.subMenu != null) { return control.subMenu; } } // Create new submenu var newSubmenu = ScriptableObject.CreateInstance(); newSubmenu.name = submenuName; newSubmenu.controls = new List(); var newControl = new VRCExpressionsMenu.Control{ name = submenuName, type = VRCExpressionsMenu.Control.ControlType.SubMenu, subMenu = newSubmenu }; parentMenu.controls.Add(newControl); return newSubmenu; } private static void GenerateVRChatAssets( List toggleSpecs, VRCExpressionParameters vrcParams, VRCExpressionsMenu vrcMenu ) { var uniqueToggles = toggleSpecs .Where(t => t.name != "YOTS_Weight") .GroupBy(t => t.name) .Select(g => g.First()) .ToList(); // Update parameters var paramList = new List(); paramList.AddRange(vrcParams.parameters.Where(p => !uniqueToggles.Any(t => t.name == p.name))); foreach (var toggle in uniqueToggles) { paramList.Add(new VRCExpressionParameters.Parameter{ name = toggle.name, valueType = toggle.type == "radial" ? VRCExpressionParameters.ValueType.Float : VRCExpressionParameters.ValueType.Bool, defaultValue = toggle.defaultValue, saved = toggle.saved, networkSynced = toggle.synced }); } vrcParams.parameters = paramList.ToArray(); // Add toggles to menu foreach (var toggle in toggleSpecs) { VRCExpressionsMenu currentMenu = vrcMenu; // Navigate or create menu path if specified if (!string.IsNullOrEmpty(toggle.menuPath)) { string trimmedPath = toggle.menuPath.Trim('/'); if (!string.IsNullOrEmpty(trimmedPath)) { var sections = trimmedPath.Split('/'); foreach (var section in sections) { currentMenu = GetOrCreateSubmenu(currentMenu, section); } } } // Add toggle control if (toggle.type == "radial") { currentMenu.controls.Add(new VRCExpressionsMenu.Control{ name = toggle.name, type = VRCExpressionsMenu.Control.ControlType.RadialPuppet, subParameters = new VRCExpressionsMenu.Control.Parameter[]{ new VRCExpressionsMenu.Control.Parameter { name = toggle.name } } }); } else { currentMenu.controls.Add(new VRCExpressionsMenu.Control{ name = toggle.name, type = VRCExpressionsMenu.Control.ControlType.Toggle, parameter = new VRCExpressionsMenu.Control.Parameter { name = toggle.name }, value = 1f }); } } } } } #endif // UNITY_EDITOR