From 84bc3daf51d0f670ac27dcf75903efea63f7df40 Mon Sep 17 00:00:00 2001 From: yum Date: Wed, 19 Feb 2025 01:11:19 -0800 Subject: remove unnecessary saveasset stuff --- YOTSNDMFGenerator.cs | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'YOTSNDMFGenerator.cs') diff --git a/YOTSNDMFGenerator.cs b/YOTSNDMFGenerator.cs index 7ea20c8..d8dba78 100644 --- a/YOTSNDMFGenerator.cs +++ b/YOTSNDMFGenerator.cs @@ -60,19 +60,14 @@ namespace YOTS "Avatar parameters or menu is missing."); return; } - // Create a clone of the menu and parameters and save them menu = UnityEngine.Object.Instantiate(menu); parameters = UnityEngine.Object.Instantiate(parameters); - ctx.AssetSaver.SaveAsset(menu); - ctx.AssetSaver.SaveAsset(parameters); descriptor.expressionsMenu = menu; descriptor.expressionParameters = parameters; - // Generate the animator asset using the BuildContext's AssetSaver RuntimeAnimatorController generatedAnimator = YOTSCore.GenerateAnimator( config.jsonConfig.text, parameters, - menu, - ctx.AssetSaver.SaveAsset + menu ); if (generatedAnimator == null) { ErrorReport.ReportError(localizer, ErrorSeverity.Error, "yots.error.generation_failed", @@ -81,9 +76,6 @@ namespace YOTS } // TODO merge animators descriptor.baseAnimationLayers[4].animatorController = generatedAnimator; - - // During play mode, apply additional temporary processing to the avatar. - //AvatarProcessor.ProcessAvatar(ctx.AvatarRootObject); } ); } -- cgit v1.2.3