#ifndef __GLOBALS_INC #define __GLOBALS_INC #include "AutoLight.cginc" float4 _BaseColor; float _Metallic; float _Roughness; texture2D _BaseColorTex; texture2D _NormalTex; texture2D _MetallicTex; texture2D _RoughnessTex; float4 _PBR_Overlay_BaseColor; float _PBR_Overlay_Metallic; float _PBR_Overlay_Roughness; texture2D _PBR_Overlay_BaseColorTex; texture2D _PBR_Overlay_NormalTex; texture2D _PBR_Overlay_MetallicTex; texture2D _PBR_Overlay_RoughnessTex; float _PBR_Overlay_Tex_NormalStr; texture2D _EmissionTex; float _EmissionStrength; SamplerState linear_repeat_s; float _Tex_NormalStr; float _NormalStr; float _Min_Brightness; float _Max_Brightness; float _Alpha_Cutoff; float _Mesh_Normals_Mode; float _Flatten_Mesh_Normals_Str; float _Confabulate_Normals; float _Outline_Width; float4 _Outline_Color; float _Outline_Emission_Strength; texture2D _Outline_Mask; float _Outline_Mask_Invert; texture2D _Glitter_Mask; float _Glitter_Density; float _Glitter_Amount; float _Glitter_Speed; float _Glitter_Seed; float _Glitter_Brightness; float _Glitter_Angle; float _Explode_Phase; float _Scroll_Toggle; float _Scroll_Top; float _Scroll_Bottom; float _Scroll_Width; float _Scroll_Strength; float _Scroll_Speed; float _Tess_Factor; float _Tess_Dist_Cutoff; float _Enable_Matcap0; texture2D _Matcap0; texture2D _Matcap0_Mask; float _Matcap0_Mask_Invert; float _Matcap0Str; float _Matcap0Mode; float _Enable_Matcap1; texture2D _Matcap1; texture2D _Matcap1_Mask; float _Matcap1_Mask_Invert; float _Matcap1Str; float _Matcap1Mode; float _Rim_Lighting0_Enabled; float _Rim_Lighting0_Mode; float3 _Rim_Lighting0_Color; texture2D _Rim_Lighting0_Mask; float _Rim_Lighting0_Mask_Invert; float _Rim_Lighting0_Center; float _Rim_Lighting0_Power; float _Rim_Lighting0_Strength; float _Rim_Lighting1_Enabled; float _Rim_Lighting1_Mode; float3 _Rim_Lighting1_Color; texture2D _Rim_Lighting1_Mask; float _Rim_Lighting1_Mask_Invert; float _Rim_Lighting1_Center; float _Rim_Lighting1_Power; float _Rim_Lighting1_Strength; float _OKLAB_Enabled; texture2D _OKLAB_Mask; float _OKLAB_Lightness_Shift; float _OKLAB_Chroma_Shift; float _OKLAB_Hue_Shift; float _Clones_Enabled; float _Clones_Count; float _Clones_dx; float _Clones_Dist_Cutoff; float _UVScroll_Enabled; texture2D _UVScroll_Mask; float _UVScroll_U_Speed; float _UVScroll_V_Speed; texture2D _UVScroll_Alpha; float _LTCGI_Enabled; float4 _LTCGI_SpecularColor; float4 _LTCGI_DiffuseColor; #endif