#ifndef LTCGI_CONFIG_INCLUDED #define LTCGI_CONFIG_INCLUDED // Feel free to enable or disable (//) the options here. // They will apply to all LTCGI materials in the project. // Most of these can be changed in the LTCGI_Controller editor as well. /// No specular at all. //#define LTCGI_SPECULAR_OFF /// No diffuse at all. //#define LTCGI_DIFFUSE_OFF /// Disable the ability to toggle specular/diffuse on or off per screen. #define LTCGI_TOGGLEABLE_SPEC_DIFF_OFF /// Only use LTC diffuse mode, never lightmapped diffuse. /// This disables lightmaps entirely. #define LTCGI_ALWAYS_LTC_DIFFUSE /// Double-sample screen texture for diffuse lighting to smooth resulting lighting /// a bit more with global screen color data. Slight performance cost. //#define LTCGI_BLENDED_DIFFUSE_SAMPLING /// Disable extra specular detail LUT, saves a sampler. #define LTCGI_DISABLE_LUT2 /// Use bicubic filtering for LTCGI lightmap. Recommended on. #define LTCGI_BICUBIC_LIGHTMAP /// Lightmap values below this will be treated as black for specular/LTC diffuse. #define LTCGI_LIGHTMAP_CUTOFF 0.1 /// Lightmap values above this (plus cutoff) will be treated as white. #define LTCGI_SPECULAR_LIGHTMAP_STEP 0.3 /// Distance multiplier for calculating blur amount. /// Increase to make reflections blurrier faster as distance increases. #define LTCGI_UV_BLUR_DISTANCE 333 /// Fall back to LTC diffuse (from LM diffuse) on objects that are not marked static. #define LTCGI_LTC_DIFFUSE_FALLBACK /// Approximation to ignore diffuse light for far away /// lights, increase MULT or disable if you notice artifacting #define LTCGI_DISTANCE_FADE_APPROX /// Distance at which diffuse from screens will be ignored. #define LTCGI_DISTANCE_FADE_APPROX_MULT 50 // disabled editor from here on out /// // automatically kept in sync with LTCGI_Controller.cs #define MAX_SOURCES 16 // set according to the LUT specified on CONTROLLER #define LUT_SIZE 256 static float LUT_SCALE = (LUT_SIZE - 1.0)/LUT_SIZE; const float LUT_BIAS = 0.5/LUT_SIZE; // will be set automatically if audiolink is available and in use //#define LTCGI_AUDIOLINK #ifdef LTCGI_AUDIOLINK #ifndef AUDIOLINK_WIDTH #ifndef AUDIOLINK_CGINC_INCLUDED #include "Packages/at.pimaker.ltcgi/Shaders/LTCGI_AudioLinkNoOp.cginc" #define AUDIOLINK_CGINC_INCLUDED #endif #endif #endif // Bake screen data into texture for better performance. Disables moveable screens. #define LTCGI_STATIC_UNIFORMS // Allow statically textured lights. #define LTCGI_STATIC_TEXTURES // Enable support for cylindrical screens. //#define LTCGI_CYLINDER // Activate avatar mode, which overrides certain configs from above. //#define LTCGI_AVATAR_MODE // Slightly simplified and thus faster sampling for reflections at the cost of quality. //#define LTCGI_FAST_SAMPLING #endif