From bcba7f9bdb8a12314eff05f666b2c6e01d4d5818 Mon Sep 17 00:00:00 2001 From: yum Date: Sat, 10 Aug 2024 17:08:39 -0700 Subject: Add two more rim lighting slots --- tooner.shader | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) (limited to 'tooner.shader') diff --git a/tooner.shader b/tooner.shader index 06c34e6..abdec1a 100644 --- a/tooner.shader +++ b/tooner.shader @@ -265,6 +265,44 @@ Shader "yum_food/tooner" _Rim_Lighting1_PolarMask_Theta("Rim lighting polar mask - theta", Float) = 0 _Rim_Lighting1_PolarMask_Power("Rim lighting polar mask - power", Float) = 3 + _Rim_Lighting2_Enabled("Enable rim lighting", Float) = 0 + _Rim_Lighting2_Mode("Rim lighting mode", Float) = 0 + _Rim_Lighting2_Mask("Rim lighting mask", 2D) = "white" {} + _Rim_Lighting2_Mask_Invert("Invert rim lighting mask", Float) = 0.0 + _Rim_Lighting2_Color("Rim lighting color", Color) = (1, 1, 1, 1) + _Rim_Lighting2_Center("Rim lighting center", Float) = 0.5 + _Rim_Lighting2_Power("Rim lighting power", Float) = 2.0 + _Rim_Lighting2_Strength("Rim lighting strength", Float) = 1.0 + _Rim_Lighting2_Emission("Rim lighting emission", Float) = 0 + _Rim_Lighting2_Quantization("Rim lighting quantization", Float) = -1 + _Rim_Lighting2_Glitter_Enabled("Rim lighting glitter", Float) = 0 + _Rim_Lighting2_Glitter_Density("Rim lighting glitter density", Float) = 100 + _Rim_Lighting2_Glitter_Amount("Rim lighting glitter amount", Float) = 100 + _Rim_Lighting2_Glitter_Speed("Rim lighting glitter speed", Float) = 1 + _Rim_Lighting2_Glitter_Quantization("Rim lighting glitter quantization", Float) = 1000 + _Rim_Lighting2_PolarMask_Enabled("Rim lighting polar mask enabled", Float) = 0 + _Rim_Lighting2_PolarMask_Theta("Rim lighting polar mask - theta", Float) = 0 + _Rim_Lighting2_PolarMask_Power("Rim lighting polar mask - power", Float) = 3 + + _Rim_Lighting3_Enabled("Enable rim lighting", Float) = 0 + _Rim_Lighting3_Mode("Rim lighting mode", Float) = 0 + _Rim_Lighting3_Mask("Rim lighting mask", 2D) = "white" {} + _Rim_Lighting3_Mask_Invert("Invert rim lighting mask", Float) = 0.0 + _Rim_Lighting3_Color("Rim lighting color", Color) = (1, 1, 1, 1) + _Rim_Lighting3_Center("Rim lighting center", Float) = 0.5 + _Rim_Lighting3_Power("Rim lighting power", Float) = 2.0 + _Rim_Lighting3_Strength("Rim lighting strength", Float) = 1.0 + _Rim_Lighting3_Emission("Rim lighting emission", Float) = 0 + _Rim_Lighting3_Quantization("Rim lighting quantization", Float) = -1 + _Rim_Lighting3_Glitter_Enabled("Rim lighting glitter", Float) = 0 + _Rim_Lighting3_Glitter_Density("Rim lighting glitter density", Float) = 100 + _Rim_Lighting3_Glitter_Amount("Rim lighting glitter amount", Float) = 100 + _Rim_Lighting3_Glitter_Speed("Rim lighting glitter speed", Float) = 1 + _Rim_Lighting3_Glitter_Quantization("Rim lighting glitter quantization", Float) = 1000 + _Rim_Lighting3_PolarMask_Enabled("Rim lighting polar mask enabled", Float) = 0 + _Rim_Lighting3_PolarMask_Theta("Rim lighting polar mask - theta", Float) = 0 + _Rim_Lighting3_PolarMask_Power("Rim lighting polar mask - power", Float) = 3 + _OKLAB_Enabled("Enable OKLAB", Float) = 0.0 _OKLAB_Mask("Mask", 2D) = "white" {} _OKLAB_Mask_Invert("Mask invert", Float) = 0.0 -- cgit v1.2.3