From 39283e531e865db09d527bdfa44df7f4376783a5 Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 10 Sep 2024 15:43:39 -0700 Subject: Start new eye shader, add UV mirror flipping Also tune rand3() to behave better on rorschach demo. --- math.cginc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'math.cginc') diff --git a/math.cginc b/math.cginc index 59e6fa0..cf753ac 100644 --- a/math.cginc +++ b/math.cginc @@ -59,7 +59,7 @@ float rand2(float2 p) // Generate a random number on [0, 1]. float rand3(float3 p) { - return glsl_mod(sin(dot(p, float3(897.0, 367.0, 197.0))) * 1073.6, 1.0); + return glsl_mod(sin(dot(p, float3(151.0, 157.0, 163.0))) * 997.0, 1.0); } float length2(float2 p) -- cgit v1.2.3