From 1aa73f3471b12d5fed9feb76a25c40ccf3969ce8 Mon Sep 17 00:00:00 2001 From: yum Date: Sat, 10 Aug 2024 01:08:46 -0700 Subject: Add metallic/roughness to decals Also add ability to limit cubemap override to metallic regions of material. Also rename `uv` to `uv0` where appropriate. This is to begin supporting multiple UV maps. --- interpolators.cginc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'interpolators.cginc') diff --git a/interpolators.cginc b/interpolators.cginc index e14831a..1b04192 100644 --- a/interpolators.cginc +++ b/interpolators.cginc @@ -18,7 +18,7 @@ struct appdata struct v2f { float4 pos : SV_POSITION; - float2 uv : TEXCOORD0; + float2 uv0 : TEXCOORD0; #if defined(LIGHTMAP_ON) float2 lmuv : TEXCOORD1; #endif @@ -48,7 +48,7 @@ struct appdata struct v2f { float4 pos : SV_POSITION; - float2 uv : TEXCOORD0; + float2 uv0 : TEXCOORD0; #if defined(LIGHTMAP_ON) float2 lmuv : TEXCOORD1; #endif -- cgit v1.2.3