From d0032ecf7d258ac52ef572e26f64e18190bf9215 Mon Sep 17 00:00:00 2001 From: yum Date: Fri, 12 Jul 2024 23:59:52 -0700 Subject: Add audiolink to vertex location quantization gimmick --- Editor/tooner.cs | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) (limited to 'Editor') diff --git a/Editor/tooner.cs b/Editor/tooner.cs index dedc28c..9dc90c6 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -860,6 +860,32 @@ public class ToonerGUI : ShaderGUI { MakeLabel(bc, "Mask"), bc); + bc = FindProperty("_Gimmick_Quantize_Location_Audiolink_Enable_Static"); + enabled = (bc.floatValue != 0.0); + EditorGUI.BeginChangeCheck(); + enabled = EditorGUILayout.Toggle("Audiolink", enabled); + EditorGUI.EndChangeCheck(); + bc.floatValue = enabled ? 1.0f : 0.0f; + SetKeyword("_GIMMICK_QUANTIZE_LOCATION_AUDIOLINK", enabled); + + if (enabled) { + EditorGUI.indentLevel += 1; + + bc = FindProperty("_Gimmick_Quantize_Location_Audiolink_Enable_Dynamic"); + enabled = (bc.floatValue != 0.0); + EditorGUI.BeginChangeCheck(); + enabled = EditorGUILayout.Toggle("Enable (runtime switch)", enabled); + EditorGUI.EndChangeCheck(); + bc.floatValue = enabled ? 1.0f : 0.0f; + + bc = FindProperty("_Gimmick_Quantize_Location_Audiolink_Strength"); + editor.FloatProperty( + bc, + "Strength"); + + EditorGUI.indentLevel -= 1; + } + EditorGUI.indentLevel -= 1; } -- cgit v1.2.3