From c5d3fb245c692e238250a46afa60564ab4cf5eb1 Mon Sep 17 00:00:00 2001 From: yum Date: Sat, 9 Nov 2024 15:51:44 -0800 Subject: Add separate sliders for diffuse/direct lighting --- Editor/tooner.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'Editor') diff --git a/Editor/tooner.cs b/Editor/tooner.cs index 6747bcb..953f5c5 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -2124,8 +2124,10 @@ public class ToonerGUI : ShaderGUI { bc = FindProperty("_Gimmick_Fog_00_Emitter0_Scale_Y"); FloatProperty(bc, "Scale (y)"); - bc = FindProperty("_Gimmick_Fog_00_Emitter_Brightness"); - FloatProperty(bc, "Brightness"); + bc = FindProperty("_Gimmick_Fog_00_Emitter_Brightness_Diffuse"); + FloatProperty(bc, "Brightness (diffuse)"); + bc = FindProperty("_Gimmick_Fog_00_Emitter_Brightness_Direct"); + FloatProperty(bc, "Brightness (direct)"); bc = FindProperty("_Gimmick_Fog_00_Emitter_Lod_Half_Life"); FloatProperty(bc, "LOD half life"); @@ -2753,6 +2755,14 @@ public class ToonerGUI : ShaderGUI { if (enabled) { EditorGUI.indentLevel += 1; + + bc = FindProperty("_LTCGI_Enabled_Dynamic"); + enabled = bc.floatValue > 1E-6; + EditorGUI.BeginChangeCheck(); + enabled = Toggle("Enable (runtime switch)", enabled); + EditorGUI.EndChangeCheck(); + bc.floatValue = enabled ? 1.0f : 0.0f; + bc = FindProperty("_LTCGI_SpecularColor"); ColorProperty(bc, "Specular color (RGB)"); -- cgit v1.2.3