From c137315f90aa4658f0729bdc73400e1c11be350d Mon Sep 17 00:00:00 2001 From: yum Date: Mon, 4 Nov 2024 17:50:55 -0800 Subject: Add toggle to light fog emitter with normals --- Editor/tooner.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'Editor') diff --git a/Editor/tooner.cs b/Editor/tooner.cs index 6358597..663a3d3 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -2104,6 +2104,16 @@ public class ToonerGUI : ShaderGUI { if (bc.textureValue) { EditorGUI.indentLevel += 1; + // TODO this is a misnomer, it's actually enabling normal-based + // lighting. + bc = FindProperty("_Gimmick_Fog_00_Emitter_Variable_Density"); + enabled = (bc.floatValue != 0.0); + EditorGUI.BeginChangeCheck(); + enabled = Toggle("Enable variable density", enabled); + EditorGUI.EndChangeCheck(); + bc.floatValue = enabled ? 1.0f : 0.0f; + SetKeyword("_GIMMICK_FOG_00_EMITTER_VARIABLE_DENSITY", enabled); + bc = FindProperty("_Gimmick_Fog_00_Emitter0_Location"); VectorProperty(bc, "Location (world)"); bc = FindProperty("_Gimmick_Fog_00_Emitter0_Normal"); -- cgit v1.2.3