From a396182815db14f5a6eed26799dd425506a70686 Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 8 Oct 2024 17:32:09 -0700 Subject: Add fog parameters; add Unity fog to fwd/add passes --- Editor/tooner.cs | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'Editor') diff --git a/Editor/tooner.cs b/Editor/tooner.cs index 5fc26bd..156e8c2 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -2018,6 +2018,26 @@ public class ToonerGUI : ShaderGUI { } EditorGUI.indentLevel += 1; + + bc = FindProperty("_Gimmick_Fog_00_Density"); + RangeProperty(bc, "Density"); + bc = FindProperty("_Gimmick_Fog_00_Radius"); + FloatProperty(bc, "Radius"); + bc = FindProperty("_Gimmick_Fog_00_Step_Size"); + FloatProperty(bc, "Step size"); + bc = FindProperty("_Gimmick_Fog_00_Max_Ray"); + FloatProperty(bc, "Max ray length (m)"); + bc = FindProperty("_Gimmick_Fog_00_Noise_Scale"); + FloatProperty(bc, "Noise scale"); + bc = FindProperty("_Gimmick_Fog_00_Noise_Exponent"); + FloatProperty(bc, "Noise exponent"); + bc = FindProperty("_Gimmick_Fog_00_Normal_Cutoff"); + RangeProperty(bc, "Normal cutoff"); + bc = FindProperty("_Gimmick_Fog_00_Albedo_Cutoff"); + RangeProperty(bc, "Albedo cutoff"); + bc = FindProperty("_Gimmick_Fog_00_Ray_Origin_Randomization"); + RangeProperty(bc, "Ray origin randomization"); + EditorGUI.indentLevel -= 1; } -- cgit v1.2.3