From 50bfca1c68773dd8c663577fcef23ac7cfbca0f7 Mon Sep 17 00:00:00 2001 From: yum Date: Sat, 7 Sep 2024 13:52:12 -0700 Subject: Add quantization and alpha blending to rorschach effect --- Editor/tooner.cs | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'Editor') diff --git a/Editor/tooner.cs b/Editor/tooner.cs index 910098d..17347a7 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -1444,6 +1444,8 @@ public class ToonerGUI : ShaderGUI { EditorGUI.EndChangeCheck(); bc.floatValue = enabled ? 1.0f : 0.0f; + bc = FindProperty("_Rorschach_Color"); + editor.ColorProperty(bc, "Color"); bc = FindProperty("_Rorschach_Count_X"); editor.FloatProperty(bc, "Count (x)"); bc = FindProperty("_Rorschach_Count_Y"); @@ -1456,6 +1458,10 @@ public class ToonerGUI : ShaderGUI { editor.FloatProperty(bc, "Emission strength"); bc = FindProperty("_Rorschach_Speed"); editor.FloatProperty(bc, "Speed"); + bc = FindProperty("_Rorschach_Quantization"); + editor.FloatProperty(bc, "Quantization"); + bc = FindProperty("_Rorschach_Alpha_Cutoff"); + editor.FloatProperty(bc, "Alpha cutoff"); bc = FindProperty("_Rorschach_Mask"); editor.TexturePropertySingleLine( MakeLabel(bc, "Mask"), -- cgit v1.2.3