From 6c1e463a846292a55cf10db772741cea657f298f Mon Sep 17 00:00:00 2001 From: yum Date: Sat, 20 Jul 2024 01:46:51 -0700 Subject: Add second mask to matcaps Useful for PBR overlay. --- Editor/tooner.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'Editor/tooner.cs') diff --git a/Editor/tooner.cs b/Editor/tooner.cs index bcdc160..89c14e5 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -321,6 +321,21 @@ public class ToonerGUI : ShaderGUI { bc.floatValue = enabled ? 1.0f : 0.0f; } + bc = FindProperty($"_Matcap{i}_Mask2"); + editor.TexturePropertySingleLine( + MakeLabel(bc, "Mask"), + bc); + SetKeyword($"_MATCAP{i}_MASK2", bc.textureValue); + + if (bc.textureValue) { + bc = FindProperty($"_Matcap{i}_Mask2_Invert"); + enabled = bc.floatValue > 1E-6; + EditorGUI.BeginChangeCheck(); + enabled = EditorGUILayout.Toggle("Invert mask", enabled); + EditorGUI.EndChangeCheck(); + bc.floatValue = enabled ? 1.0f : 0.0f; + } + EditorGUI.BeginChangeCheck(); bc = FindProperty($"_Matcap{i}Mode"); MatcapMode mode = (MatcapMode) Math.Round(bc.floatValue); -- cgit v1.2.3