From 2ea62b8fc899cab47e6e23da9168a42ecd6ddf45 Mon Sep 17 00:00:00 2001 From: yum Date: Fri, 30 Aug 2024 14:24:59 -0700 Subject: Add lit glitter logic Also fix prox dimming. It should occur *after* the non-specular brightness budget correction. --- Editor/tooner.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'Editor/tooner.cs') diff --git a/Editor/tooner.cs b/Editor/tooner.cs index 74dcae7..741bd5f 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -951,10 +951,15 @@ public class ToonerGUI : ShaderGUI { bc, "Speed"); + bc = FindProperty("_Glitter_Brightness_Lit"); + editor.FloatProperty( + bc, + "Brightness (lit)"); + bc = FindProperty("_Glitter_Brightness"); editor.FloatProperty( bc, - "Brightness"); + "Brightness (unlit)"); bc = FindProperty("_Glitter_Angle"); editor.FloatProperty( -- cgit v1.2.3