From a942266a189d2c7b985f812536bb7b654121848a Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 14 May 2024 10:39:05 -0700 Subject: Clarify what `Cubemap` does --- Editor/tooner.cs | 2 +- tooner.shader | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Editor/tooner.cs b/Editor/tooner.cs index 8368b55..a9d53b5 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -132,7 +132,7 @@ public class ToonerGUI : ShaderGUI { void DoCubemap() { MaterialProperty bc = FindProperty("_Cubemap"); editor.TexturePropertySingleLine( - MakeLabel(bc, "Cubemap"), + MakeLabel(bc, "Specular override cubemap"), bc); SetKeyword("_CUBEMAP", bc.textureValue); } diff --git a/tooner.shader b/tooner.shader index c9f88ac..2a964c6 100644 --- a/tooner.shader +++ b/tooner.shader @@ -26,7 +26,7 @@ Shader "yum_food/tooner" [NoScaleOffset] _Tex_NormalStr("Normal texture strength", Range(0, 10)) = 1 - _Cubemap("Cubemap", Cube) = "" {} + _Cubemap("Specular override (cubemap)", Cube) = "" {} _Min_Brightness("Min brightness", Range(0, 1)) = 0 _Max_Brightness("Max brightness", Range(0, 1.5)) = 1 _Mesh_Normal_Strength("Mesh normal strength", Range(0, 10)) = 1 -- cgit v1.2.3