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* Add scale & offset to some texture fieldsyum2024-05-25
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* Add stochastic cutout rendering modeyum2024-05-22
| | | | | | Use a randomized threshold instead of a static one when rendering transparency in cutout mode. This lets us render things like fabrics. Requires UVs to work properly.
* Add matcap/rim lighting emissions, matcap distortionyum2024-05-22
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* Clarify what `Cubemap` doesyum2024-05-14
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* Add two rim lighting slotsyum2024-05-11
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* Make flat normals adjustableyum2024-05-11
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* Add LTCGIyum2024-04-25
| | | | Also begin trying to fix fallback shaders.
* Initial commityum2024-04-22
Code bomb. Put tooner in version control.