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* Vertex lights now affect clearcoatyum2024-07-15
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* Add clearcoat maskyum2024-07-15
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* Add filament-style clearcoatyum2024-07-15
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* Fix metallicsyum2024-07-15
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* Add Toon shading modeyum2024-07-15
| | | | | Same as "realistic" except spherical harmonics all get the same normal. Approach derived from Poiyomi Toon shader.
* Switch to Mochie's BRDFyum2024-07-14
| | | | | Better than Unity BRDF and supports things like parameterizable half-lambertian lighting.
* Integrate metallic eye shaderyum2024-07-13
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* More LTCGI tuningyum2024-06-15
| | | | Matches the visual behavior of mochie now.
* Overhaul LTCGI againyum2024-06-14
| | | | | Instead of compositing directly on top of the basecolor (???), composite on top of the lighting data.
* Add controls for shadow strength & mipmap selectionyum2024-05-27
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* Unity sucks fucking ass and balls and dick tooyum2024-05-27
| | | | | | Import order matters. https://catlikecoding.com/unity/tutorials/rendering/part-7/
* Implement shadow receivingyum2024-05-27
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* Overhaul PBR overlayyum2024-05-26
| | | | | | | Add second PBR overlay and fix masking behavior. Also elide keywords based on shader variant. This should improve performance.
* Add two rim lighting slotsyum2024-05-11
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* Make flat normals adjustableyum2024-05-11
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* Add LTCGIyum2024-04-25
| | | | Also begin trying to fix fallback shaders.
* Initial commityum2024-04-22
Code bomb. Put tooner in version control.