| Commit message (Collapse) | Author | Age |
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Same as "realistic" except spherical harmonics all get the same normal.
Approach derived from Poiyomi Toon shader.
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Better than Unity BRDF and supports things like parameterizable
half-lambertian lighting.
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Matches the visual behavior of mochie now.
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Instead of compositing directly on top of the basecolor (???), composite
on top of the lighting data.
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Import order matters.
https://catlikecoding.com/unity/tutorials/rendering/part-7/
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Add second PBR overlay and fix masking behavior.
Also elide keywords based on shader variant. This should improve
performance.
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Also begin trying to fix fallback shaders.
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Code bomb. Put tooner in version control.
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