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* Add quantization to rim lightingyum2024-06-28
| | | | Good for artistic effect.
* Add glitter option to rim lightingyum2024-06-25
| | | | | | Now rim lighting can illuminate the avatar as if it has glitter on it. Also deprecate glitter seed, since it was unused.
* Merge branch 'master' of ssh://github.com/yum-food/Tooneryum2024-06-23
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| * Add parameters for outline width multiplier & stencilingyum2024-06-21
| | | | | | | | | | | | | | Outline width makes it easier to animate outline width across an avatar with many materials of different widths. Stenciling being toggleable is just nice for customization.
* | Add gimmicks folderyum2024-06-23
|/ | | | | | Catch-all bag for some nascent research. Zero cost if unused. Also organize all shader-side keywords into a single .cginc.
* Hack in render queue controlyum2024-06-14
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* Add overlay emissionyum2024-05-30
| | | | Also start fixing LOD logic for tiling textures
* Add controls for shadow strength & mipmap selectionyum2024-05-27
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* Use _MainTex and _Coloryum2024-05-27
| | | | Also remove multipliers from gradient-based mipmap sampling.
* Add mix modes to PBR overlay albedo channelyum2024-05-27
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* Add transparent & transclipping rendering modesyum2024-05-26
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* PBR overlay bugfixesyum2024-05-26
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* Overhaul PBR overlayyum2024-05-26
| | | | | | | Add second PBR overlay and fix masking behavior. Also elide keywords based on shader variant. This should improve performance.
* Add scale & offset to some texture fieldsyum2024-05-25
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* Add stochastic cutout rendering modeyum2024-05-22
| | | | | | Use a randomized threshold instead of a static one when rendering transparency in cutout mode. This lets us render things like fabrics. Requires UVs to work properly.
* Add matcap/rim lighting emissions, matcap distortionyum2024-05-22
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* Clarify what `Cubemap` doesyum2024-05-14
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* Add two rim lighting slotsyum2024-05-11
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* Make flat normals adjustableyum2024-05-11
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* Add LTCGIyum2024-04-25
| | | | Also begin trying to fix fallback shaders.
* Initial commityum2024-04-22
Code bomb. Put tooner in version control.