| Commit message (Collapse) | Author | Age |
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Good for artistic effect.
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Now rim lighting can illuminate the avatar as if it has glitter on it.
Also deprecate glitter seed, since it was unused.
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Outline width makes it easier to animate outline width across an avatar
with many materials of different widths.
Stenciling being toggleable is just nice for customization.
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Catch-all bag for some nascent research. Zero cost if unused.
Also organize all shader-side keywords into a single .cginc.
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Also start fixing LOD logic for tiling textures
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Also remove multipliers from gradient-based mipmap sampling.
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Add second PBR overlay and fix masking behavior.
Also elide keywords based on shader variant. This should improve
performance.
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Use a randomized threshold instead of a static one when rendering
transparency in cutout mode. This lets us render things like fabrics.
Requires UVs to work properly.
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Also begin trying to fix fallback shaders.
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Code bomb. Put tooner in version control.
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