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* Use _MainTex and _Coloryum2024-05-27
| | | | Also remove multipliers from gradient-based mipmap sampling.
* Unity sucks fucking ass and balls and dick tooyum2024-05-27
| | | | | | Import order matters. https://catlikecoding.com/unity/tutorials/rendering/part-7/
* Implement shadow receivingyum2024-05-27
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* Add mix modes to PBR overlay albedo channelyum2024-05-27
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* Add transparent & transclipping rendering modesyum2024-05-26
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* PBR overlay bugfixesyum2024-05-26
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* Add .gitignoreyum2024-05-26
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* Overhaul PBR overlayyum2024-05-26
| | | | | | | Add second PBR overlay and fix masking behavior. Also elide keywords based on shader variant. This should improve performance.
* Add scale & offset to some texture fieldsyum2024-05-25
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* Add stochastic cutout rendering modeyum2024-05-22
| | | | | | Use a randomized threshold instead of a static one when rendering transparency in cutout mode. This lets us render things like fabrics. Requires UVs to work properly.
* Add texturesyum2024-05-22
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* Add matcap/rim lighting emissions, matcap distortionyum2024-05-22
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* Clarify what `Cubemap` doesyum2024-05-14
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* Remove everything except headers, LICENSE and README from LTCGIv0.0.0yum2024-05-13
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* Add LICENSE and READMEyum2024-05-13
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* Add two rim lighting slotsyum2024-05-11
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* Make flat normals adjustableyum2024-05-11
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* Add LTCGIyum2024-04-25
| | | | Also begin trying to fix fallback shaders.
* Perform matcap calculation in camera spaceyum2024-04-22
| | | | Rotating the camera around the object now works as expected.
* Initial commityum2024-04-22
Code bomb. Put tooner in version control.