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<title>Tooner.git/tooner_scroll.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/Tooner.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/Tooner.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/'/>
<updated>2024-09-19T06:24:49+00:00</updated>
<entry>
<title>Add shader inlining tooling</title>
<updated>2024-09-19T06:24:49+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-09-19T06:24:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=b904835dc91db76627ecb08636cd5c339a07a1df'/>
<id>urn:sha1:b904835dc91db76627ecb08636cd5c339a07a1df</id>
<content type='text'>
This should solve the issue of Unity failing to fully recompile my
fucking shader.
</content>
</entry>
<entry>
<title>Initial commit</title>
<updated>2024-04-22T23:02:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-04-22T23:02:38+00:00</published>
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<id>urn:sha1:dcb15c0d7425f2b3ede070cd97ac8f1bd8386df1</id>
<content type='text'>
Code bomb. Put tooner in version control.
</content>
</entry>
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