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<title>Tooner.git/tooner_outline_pass.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2025-02-01T04:53:19+00:00</updated>
<entry>
<title>Reimplement faceme gimmick</title>
<updated>2025-02-01T04:53:19+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-01T04:53:19+00:00</published>
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</content>
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<entry>
<title>im going to kill myself</title>
<updated>2025-01-15T05:01:28+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-15T05:01:26+00:00</published>
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<content type='text'>
attempt to fix hypotrochoid normals

key insight is that multiplying normal by transpose(invert(jacobian)) of
transform should work, but it fucking doesn't
</content>
</entry>
<entry>
<title>Add interleaved gradient noise cutout mode</title>
<updated>2024-11-03T23:35:40+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-11-03T23:35:40+00:00</published>
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<content type='text'>
Based on screen space uvs.
</content>
</entry>
<entry>
<title>Begin optimizing gerstner demo</title>
<updated>2024-10-27T01:39:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-10-27T01:39:36+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Update cloning</title>
<updated>2024-10-26T22:52:43+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-10-26T22:51:30+00:00</published>
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<content type='text'>
Optimize cloning logic, and make each clone rotate independently of the
others when the explosion effect is active.
</content>
</entry>
<entry>
<title>add water stuff</title>
<updated>2024-10-25T01:45:29+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-10-25T01:45:29+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add gerstner water gimmick</title>
<updated>2024-10-23T07:32:44+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-10-23T07:32:44+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Rework step size / density</title>
<updated>2024-10-09T15:25:45+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-10-09T15:06:53+00:00</published>
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<content type='text'>
Step size is now derived from density. Step size is reimagined as a
"quality" multiplier.
</content>
</entry>
<entry>
<title>Add fog parameters; add Unity fog to fwd/add passes</title>
<updated>2024-10-09T00:32:09+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-10-09T00:32:09+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix SSR</title>
<updated>2024-10-06T00:32:47+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-10-06T00:32:47+00:00</published>
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</content>
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