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<title>Tooner.git/poi.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/Tooner.git/atom?h=master</id>
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<updated>2024-10-07T21:41:33+00:00</updated>
<entry>
<title>Fix center eye toggle in rim lighting</title>
<updated>2024-10-07T21:41:33+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-10-07T21:41:33+00:00</published>
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<id>urn:sha1:e51760ab5e6d698b26b60e1811e7afce62be55d0</id>
<content type='text'>
Also add bayer dithering logic (not used yet).
</content>
</entry>
<entry>
<title>Switch to poi-style direct lighting</title>
<updated>2024-07-20T20:19:53+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-07-20T20:19:53+00:00</published>
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<id>urn:sha1:50699410bf33f143531eae080e1e0e068da504cd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add Toon shading mode</title>
<updated>2024-07-15T07:36:05+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-07-15T07:36:05+00:00</published>
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<id>urn:sha1:d4a703fffb2de50d43c25c4b607b7c7b252fd70e</id>
<content type='text'>
Same as "realistic" except spherical harmonics all get the same normal.
Approach derived from Poiyomi Toon shader.
</content>
</entry>
<entry>
<title>Initial commit</title>
<updated>2024-04-22T23:02:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-04-22T23:02:38+00:00</published>
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<id>urn:sha1:dcb15c0d7425f2b3ede070cd97ac8f1bd8386df1</id>
<content type='text'>
Code bomb. Put tooner in version control.
</content>
</entry>
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