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<title>Tooner.git/pbr.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/Tooner.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/Tooner.git/atom?h=master'/>
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<updated>2025-01-27T23:30:46+00:00</updated>
<entry>
<title>Add ability to swap decal slots</title>
<updated>2025-01-27T23:30:46+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-27T23:30:46+00:00</published>
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<id>urn:sha1:5f0746ebbf8eb6216281424a4acbefb68dc13c59</id>
<content type='text'>
Also:

* Rim lighting can disable texture normals
* Frame counter is now hidden behind a checkbox, and unconditionally
  overrides audiolink
</content>
</entry>
<entry>
<title>Add LTCGI strength slider</title>
<updated>2025-01-23T05:07:08+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-23T05:05:22+00:00</published>
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<id>urn:sha1:f9eb05f74fd3697f93d3abbdad9e77638eb43651</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tweak clearcoat</title>
<updated>2025-01-23T05:07:06+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-26T04:30:14+00:00</published>
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<id>urn:sha1:690f824533db02ecf9ac7e2a5672c0c84c5d1c1d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add some options to ds2_11 (terrain gimmick)</title>
<updated>2025-01-23T05:04:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-23T05:04:34+00:00</published>
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<id>urn:sha1:358c53eb9ffae8da890fdc7ff10952bf3958819d</id>
<content type='text'>
Also chase down the weird clearcoat bug.
</content>
</entry>
<entry>
<title>Clearcoat can disable texture normals</title>
<updated>2025-01-22T03:58:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-22T03:58:34+00:00</published>
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<id>urn:sha1:4ec13bd7513f29e16ab22b7ffe7d06724c92a912</id>
<content type='text'>
Also:

* terrain gimmick
  * makes some hardcoded shit into params
  * add alternative normal evaluation methods
    * stochastic method gives best results without getting into analytic
      normals
  * add FBM noise texture slot to improve perf
  * add initial raytrace to sphere
    * stabilizes appearance as camera moves
  * add backtracking
    * eliminates sharp lines without sacrificing perf
* fog 00 can render on a plane now, in addition to cylinder
* add epilepsy protection filter
</content>
</entry>
<entry>
<title>Begin adding gimmicks for downstairs map</title>
<updated>2024-12-31T02:31:06+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-31T02:31:06+00:00</published>
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<id>urn:sha1:4880e4125f529496a48269eda545ca006db17646</id>
<content type='text'>
Included changes:

* Update LTCGI includes
* Add toggle to force world lighting
  * Unity fucking sucks dick and balls and doesn't set LIGHTMAP_ON
    consistently
* Add some more sdfs for raymarching
* Add separate LTCGI lighting mode for avatar vs. world
</content>
</entry>
<entry>
<title>More LTCGI cleanup</title>
<updated>2024-12-27T22:18:41+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-27T22:18:41+00:00</published>
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<id>urn:sha1:2743c9640efcf79843b9c985e0b48dd4403fb804</id>
<content type='text'>
Debugging why shadowmap LTCGI emissions don't show up. This patch makes
the shader match the appearance of the LTCGI surface shaders much more
closely.
</content>
</entry>
<entry>
<title>Tweak LTCGI based on world experiments</title>
<updated>2024-12-26T04:29:23+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-26T04:29:23+00:00</published>
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<id>urn:sha1:4f78fa07364d921d3dca811442cdf05e6a384370</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Vertex lighting is now wrapped</title>
<updated>2024-12-18T00:57:27+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-18T00:57:27+00:00</published>
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<id>urn:sha1:bc1a80b614afa8bf6f7d601f0caa3eba33320201</id>
<content type='text'>
This is unconditional (for now). In VRChat, anything other than fully
wrapped vertex lighting usually looks bad.

Also add direct lighting to clearcoat.
</content>
</entry>
<entry>
<title>Fix clearcoat</title>
<updated>2024-12-16T18:18:59+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-16T18:18:59+00:00</published>
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<id>urn:sha1:07a94ee97d02aa31b428cbc1f67dc7f8ae58a403</id>
<content type='text'>
</content>
</entry>
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