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<title>Tooner.git/mochie_shadow_caster.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/Tooner.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/Tooner.git/atom?h=master'/>
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<updated>2025-01-28T03:09:34+00:00</updated>
<entry>
<title>Begin work on zwrite abomination</title>
<updated>2025-01-28T03:09:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-28T03:09:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=dfe6371283f2415804b4341dbac71f79188ea890'/>
<id>urn:sha1:dfe6371283f2415804b4341dbac71f79188ea890</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add ability to swap decal slots</title>
<updated>2025-01-27T23:30:46+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-27T23:30:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=5f0746ebbf8eb6216281424a4acbefb68dc13c59'/>
<id>urn:sha1:5f0746ebbf8eb6216281424a4acbefb68dc13c59</id>
<content type='text'>
Also:

* Rim lighting can disable texture normals
* Frame counter is now hidden behind a checkbox, and unconditionally
  overrides audiolink
</content>
</entry>
<entry>
<title>Add UV domain warping, box discard gimmicks</title>
<updated>2025-01-21T02:20:30+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-21T02:20:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=b679eb398edb5f6ea0ba04860c02f7107a49dd58'/>
<id>urn:sha1:b679eb398edb5f6ea0ba04860c02f7107a49dd58</id>
<content type='text'>
Also:

* optimize the ds2 terrain gimmick (ds2_11)
* use golden ratio + blue noise on marched fog
* add second sun to analytic fog
* fix gcd() implementation
* add faster rand2() implementation
</content>
</entry>
<entry>
<title>Add terrain gimmick (ds2_11) and analytic fog (fog01)</title>
<updated>2025-01-19T21:25:52+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-19T21:25:52+00:00</published>
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<id>urn:sha1:ffc4bb2c80582cd81aa801bff9c274d833076ae6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>im going to kill myself</title>
<updated>2025-01-15T05:01:28+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-15T05:01:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=333562544ef1b71a7a4d7ce1ece533bef98ce0da'/>
<id>urn:sha1:333562544ef1b71a7a4d7ce1ece533bef98ce0da</id>
<content type='text'>
attempt to fix hypotrochoid normals

key insight is that multiplying normal by transpose(invert(jacobian)) of
transform should work, but it fucking doesn't
</content>
</entry>
<entry>
<title>Fix shadow caster pass</title>
<updated>2025-01-05T03:18:35+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-05T03:18:35+00:00</published>
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<id>urn:sha1:ab441140208d6dd8317f328f40a25c6054f1a304</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More fog tweaks: add animated noise, motion vector</title>
<updated>2025-01-04T11:21:19+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-04T11:21:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=5d58e59886b8c85dfb4c7e4d7b3bd6f14736be31'/>
<id>urn:sha1:5d58e59886b8c85dfb4c7e4d7b3bd6f14736be31</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add water stuff</title>
<updated>2024-10-25T01:45:29+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-10-25T01:45:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=1705cd25f5bcd796a560bcce22ef91d190a94900'/>
<id>urn:sha1:1705cd25f5bcd796a560bcce22ef91d190a94900</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bump up emissions cap; add discard to all passes</title>
<updated>2024-08-29T00:49:05+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-08-29T00:49:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=6074470a44ec25a0fe4da6b96944a3997a69ffc5'/>
<id>urn:sha1:6074470a44ec25a0fe4da6b96944a3997a69ffc5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add lighting multiplier &amp; reflection probe saturation control</title>
<updated>2024-07-16T19:50:12+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-07-16T19:50:12+00:00</published>
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<id>urn:sha1:a95481afa226d76d671b13515ee2abc59359b87a</id>
<content type='text'>
Also:

* Shadow caster works with cutout now
* Normalize interpolated mesh normal in fragment shader
* Indirect specular affects clearcoat
* Bugfix: rename v2f vertex to pos in tessellation shader
* Hue shift affects outlines
</content>
</entry>
</feed>
