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<title>Tooner.git/iq_sdf.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/Tooner.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/Tooner.git/atom?h=master'/>
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<updated>2025-01-28T03:09:34+00:00</updated>
<entry>
<title>Begin work on zwrite abomination</title>
<updated>2025-01-28T03:09:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-28T03:09:34+00:00</published>
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<id>urn:sha1:dfe6371283f2415804b4341dbac71f79188ea890</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More work on downstairs 2 gimmicks</title>
<updated>2025-01-02T01:42:11+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-02T01:42:11+00:00</published>
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<id>urn:sha1:df8aa8f2b59bad2269f9228d5ed25e7454ca3971</id>
<content type='text'>
* Use float param to select which gimmick to show
* Add colors &amp; domain warping to gimmick 2
  * Also optimize it. Colors let us avoid 4-fold neighbor check fanout
* Add rough/unoptimized version of gimmick 3
</content>
</entry>
<entry>
<title>Begin adding gimmicks for downstairs map</title>
<updated>2024-12-31T02:31:06+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-31T02:31:06+00:00</published>
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<id>urn:sha1:4880e4125f529496a48269eda545ca006db17646</id>
<content type='text'>
Included changes:

* Update LTCGI includes
* Add toggle to force world lighting
  * Unity fucking sucks dick and balls and doesn't set LIGHTMAP_ON
    consistently
* Add some more sdfs for raymarching
* Add separate LTCGI lighting mode for avatar vs. world
</content>
</entry>
<entry>
<title>Refactor tonemapping curves into their own headers</title>
<updated>2024-11-19T01:51:12+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-11-19T01:51:12+00:00</published>
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<id>urn:sha1:5fdbeddf4b0002ae292c6f4081a0c9baeda919bf</id>
<content type='text'>
Also add iq's "almost identity" curve.
</content>
</entry>
<entry>
<title>Add shader inlining tooling</title>
<updated>2024-09-19T06:24:49+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-09-19T06:24:49+00:00</published>
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<id>urn:sha1:b904835dc91db76627ecb08636cd5c339a07a1df</id>
<content type='text'>
This should solve the issue of Unity failing to fully recompile my
fucking shader.
</content>
</entry>
<entry>
<title>Add rorschach gimmick</title>
<updated>2024-09-06T23:32:09+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-09-06T23:32:09+00:00</published>
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<id>urn:sha1:2cf50223c6a88a6cbea64e3128c7b847dba1f8f2</id>
<content type='text'>
Wound up looking more like voronoi but oh well lol.

Fix iq sdf include - now it can be included multiple times.
</content>
</entry>
<entry>
<title>Initial commit</title>
<updated>2024-04-22T23:02:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-04-22T23:02:38+00:00</published>
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<id>urn:sha1:dcb15c0d7425f2b3ede070cd97ac8f1bd8386df1</id>
<content type='text'>
Code bomb. Put tooner in version control.
</content>
</entry>
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