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<title>Tooner.git/interpolators.cginc, branch v0.0.0</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/Tooner.git/atom?h=v0.0.0</id>
<link rel='self' href='https://git.yummers.dev/Tooner.git/atom?h=v0.0.0'/>
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<updated>2024-05-11T22:39:13+00:00</updated>
<entry>
<title>Add two rim lighting slots</title>
<updated>2024-05-11T22:39:13+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-05-11T22:39:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=2814e9b409a46ab8fb588210f1126afcc1482dd4'/>
<id>urn:sha1:2814e9b409a46ab8fb588210f1126afcc1482dd4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add LTCGI</title>
<updated>2024-04-25T22:52:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-04-25T22:52:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=6eed98ff4e57326ebf7a41f0c180635a7bcac626'/>
<id>urn:sha1:6eed98ff4e57326ebf7a41f0c180635a7bcac626</id>
<content type='text'>
Also begin trying to fix fallback shaders.
</content>
</entry>
<entry>
<title>Perform matcap calculation in camera space</title>
<updated>2024-04-22T23:51:46+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-04-22T23:51:46+00:00</published>
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<id>urn:sha1:b9671b47df8b17fa3143d4b0dbdecf9b77cc7607</id>
<content type='text'>
Rotating the camera around the object now works as expected.
</content>
</entry>
<entry>
<title>Initial commit</title>
<updated>2024-04-22T23:02:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-04-22T23:02:38+00:00</published>
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<id>urn:sha1:dcb15c0d7425f2b3ede070cd97ac8f1bd8386df1</id>
<content type='text'>
Code bomb. Put tooner in version control.
</content>
</entry>
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