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<title>Tooner.git/halos.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2024-09-19T06:24:49+00:00</updated>
<entry>
<title>Add shader inlining tooling</title>
<updated>2024-09-19T06:24:49+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-09-19T06:24:49+00:00</published>
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This should solve the issue of Unity failing to fully recompile my
fucking shader.
</content>
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<entry>
<title>Bugfix: misspelled _WorldSpaceCameraPos</title>
<updated>2024-09-16T01:25:19+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2024-09-16T01:25:19+00:00</published>
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</content>
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<entry>
<title>Start work on new halo tech</title>
<updated>2024-09-11T06:45:40+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-09-11T06:45:40+00:00</published>
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